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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7587930" data-attributes="member: 22779"><p>Ok, fair enough, I did posrep everyone who corrected me on that. Dunno what I was thinking to be honest. I knew that and had a total brain fade about the bakers dozen.</p><p></p><p>But, the pixel bitching? Nope, that's precisely what you've described. When the player says the magic words, he gets to make that check, not before. When he really nails the magic words, he doesn't even need to make that check, he just automatically succeeds. </p><p></p><p>So, yup, that's textbook pixel bitching. </p><p></p><p>You might not want to call it that, but, that's exactly what you are doing. It's all about testing the player and not the character. The character might as well not even be there, since, so long as the player can guess the right approach based on the hints that you give him, he never actually has to make a skill check. I mean, that's his goal right? To never have to make a check? </p><p></p><p>Give me a better term then for what you're advocating? Guided role play? Chasing the right word? Boggle? What? </p><p></p><p>Yeah, this is just going nowhere. At the very least others are willing to discuss pros and cons. </p><p></p><p>Look, if you think I'm mischaracterizing what you're saying, it's because, in all these pages, YOU'VE NEVER ACTUALLY DEFINED WHAT YOU DO in any concrete terms. I ask, do you do this? Nope, that? nope, the other thing? nope. I honestly have no freaking idea what you are actually doing at the table, other than, apparently, perfectly playing the game how it's meant to be played. You aren't requiring the players to describe how they are doing things while at the same time they have to describe what they are doing but, that description doesn't matter because it's not pixel bitching, but it does matter because they cannot actually move forward without describing, in detail, what they are doing... on and on and on , round and round. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> </p><p></p><p>Frankly, all you've done is confused the crap out of me. After all these pages, I haven't the first clue how I would go about playing in your play style. It's the quantum play style, all things to all gamers at all times. :/ <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>I'm done. That's more than enough from me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7587930, member: 22779"] Ok, fair enough, I did posrep everyone who corrected me on that. Dunno what I was thinking to be honest. I knew that and had a total brain fade about the bakers dozen. But, the pixel bitching? Nope, that's precisely what you've described. When the player says the magic words, he gets to make that check, not before. When he really nails the magic words, he doesn't even need to make that check, he just automatically succeeds. So, yup, that's textbook pixel bitching. You might not want to call it that, but, that's exactly what you are doing. It's all about testing the player and not the character. The character might as well not even be there, since, so long as the player can guess the right approach based on the hints that you give him, he never actually has to make a skill check. I mean, that's his goal right? To never have to make a check? Give me a better term then for what you're advocating? Guided role play? Chasing the right word? Boggle? What? Yeah, this is just going nowhere. At the very least others are willing to discuss pros and cons. Look, if you think I'm mischaracterizing what you're saying, it's because, in all these pages, YOU'VE NEVER ACTUALLY DEFINED WHAT YOU DO in any concrete terms. I ask, do you do this? Nope, that? nope, the other thing? nope. I honestly have no freaking idea what you are actually doing at the table, other than, apparently, perfectly playing the game how it's meant to be played. You aren't requiring the players to describe how they are doing things while at the same time they have to describe what they are doing but, that description doesn't matter because it's not pixel bitching, but it does matter because they cannot actually move forward without describing, in detail, what they are doing... on and on and on , round and round. :erm: Frankly, all you've done is confused the crap out of me. After all these pages, I haven't the first clue how I would go about playing in your play style. It's the quantum play style, all things to all gamers at all times. :/ :uhoh: I'm done. That's more than enough from me. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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