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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7588327" data-attributes="member: 6919838"><p>One bit I will comment on...</p><p></p><p>"Traps are rare, special, and unique in my games -- and always telegraphed. "</p><p></p><p>That would break my player's enjoyment and buy-in to my game world. It's a example is what I refer to as screen door on a submarine.</p><p></p><p>If all the traps that were challenges that matter were telegraphed, my players would be wondering "WTF are we fighting idjits?" - especially if they were not cases of broken down abandoned crap. </p><p></p><p>Then also, if when they themselves chose to setup a trap I also applied the "always telegraphed rule to their charscter's traps no matter how skilled their character's were - well - that would lead to some discussion. (As would me handwaving that rule for PC traps but not for skilled NPC traps - even NPCs they hire? Or do hired NPCs making traps for PCs get to waive the "always telegraphed rule?) </p><p></p><p>Bah... much simpler to let the traps be as easy to spot or to defeat or to avoid as the skills of the creator and the circumstances would suggest and leave the screen doors on the chicken coops where they belong.</p><p></p><p>But that's my games.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7588327, member: 6919838"] One bit I will comment on... "Traps are rare, special, and unique in my games -- and always telegraphed. " That would break my player's enjoyment and buy-in to my game world. It's a example is what I refer to as screen door on a submarine. If all the traps that were challenges that matter were telegraphed, my players would be wondering "WTF are we fighting idjits?" - especially if they were not cases of broken down abandoned crap. Then also, if when they themselves chose to setup a trap I also applied the "always telegraphed rule to their charscter's traps no matter how skilled their character's were - well - that would lead to some discussion. (As would me handwaving that rule for PC traps but not for skilled NPC traps - even NPCs they hire? Or do hired NPCs making traps for PCs get to waive the "always telegraphed rule?) Bah... much simpler to let the traps be as easy to spot or to defeat or to avoid as the skills of the creator and the circumstances would suggest and leave the screen doors on the chicken coops where they belong. But that's my games. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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