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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7588472" data-attributes="member: 6919838"><p>"If you like the randomness of the die, the GM probably isn't applying consequences for failure."</p><p></p><p>This may be one of our notable differences. </p><p></p><p>A statement like that has a definite chance to make players be afraid of failing a check, of risking a check, especially if combined with the comments like how if it goes to checks you are "cheating yourself" and so on. The general push and emphasis seems to be that failing a check is not just a failed attempt but something pretty dang drastic.</p><p></p><p>Yes, I know you did not say that exactly, not gonna get that nailed down, but your tone really does not in that response get close to anything else.</p><p></p><p>But, it wont take too much to find GMs who view a failed check as an opportunity for something "not as good as a successful check was" (measured against the objectives on a strictly accounting the gains spreadsheet to victory) but which still gets you a little bit of what you wanted and is as interesting, as dramatic, as fun (or even moreso.)</p><p></p><p><strong>That is where that whole not-at-all-binary "how 5e defines ability checks" thing kicks in. "Some progress with setback" goes a long long way as far as having consequences for failure but still bringing "a result we like and enjoy as players and a group" to the table - even if the character does not.</strong></p><p></p><p>I think it was a blog post on this board today where it was observed a lot of story comes from failures - context was failed tries - unexpected outcomes etc.</p><p></p><p>"Oh crap, plan b, plan b, plan b. what the heck is plan b?"</p><p></p><p>;-)</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7588472, member: 6919838"] "If you like the randomness of the die, the GM probably isn't applying consequences for failure." This may be one of our notable differences. A statement like that has a definite chance to make players be afraid of failing a check, of risking a check, especially if combined with the comments like how if it goes to checks you are "cheating yourself" and so on. The general push and emphasis seems to be that failing a check is not just a failed attempt but something pretty dang drastic. Yes, I know you did not say that exactly, not gonna get that nailed down, but your tone really does not in that response get close to anything else. But, it wont take too much to find GMs who view a failed check as an opportunity for something "not as good as a successful check was" (measured against the objectives on a strictly accounting the gains spreadsheet to victory) but which still gets you a little bit of what you wanted and is as interesting, as dramatic, as fun (or even moreso.) [B]That is where that whole not-at-all-binary "how 5e defines ability checks" thing kicks in. "Some progress with setback" goes a long long way as far as having consequences for failure but still bringing "a result we like and enjoy as players and a group" to the table - even if the character does not.[/b] I think it was a blog post on this board today where it was observed a lot of story comes from failures - context was failed tries - unexpected outcomes etc. "Oh crap, plan b, plan b, plan b. what the heck is plan b?" ;-) [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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