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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7588533" data-attributes="member: 6779196"><p>Exactly this. I’m pretty sure this is the primary reason many players want to make checks. It’s a common enough issue, especially with inexperienced DMs, and since many new players’ first play experiences are with equally new DMs, they develop this reliance on the dice as a defense mechanism early, and it ingrains itself into their still-developing play style.</p><p></p><p></p><p>This is one example of how the dice can be more reliable than the DM. On the other end of the spectrum are DMs who require a roll for things that seem like they should have no chance of failure and/or allow rolls for things that should have no chance of success. The “anything is possible” feeling can be exciting, but it really undermines the players’ ability to accurately predict the likely outcomes of their actions. When tying your shoes can lead to serious injuries on a natural 1 and elementals can be seduced with a natural 20, it can feel pretty pointless to bother coming up with a logical approach to achieving your goals - it’s gonna end up coming down to a d20 roll no matter what, so might as well pick the skill you have the highest bonus in that seems relevant to the task and ask the DM if you can roll that, rather than bothering to think of what your character is doing and risk being told to roll something you have a low bonus or even a penalty in.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7588533, member: 6779196"] Exactly this. I’m pretty sure this is the primary reason many players want to make checks. It’s a common enough issue, especially with inexperienced DMs, and since many new players’ first play experiences are with equally new DMs, they develop this reliance on the dice as a defense mechanism early, and it ingrains itself into their still-developing play style. This is one example of how the dice can be more reliable than the DM. On the other end of the spectrum are DMs who require a roll for things that seem like they should have no chance of failure and/or allow rolls for things that should have no chance of success. The “anything is possible” feeling can be exciting, but it really undermines the players’ ability to accurately predict the likely outcomes of their actions. When tying your shoes can lead to serious injuries on a natural 1 and elementals can be seduced with a natural 20, it can feel pretty pointless to bother coming up with a logical approach to achieving your goals - it’s gonna end up coming down to a d20 roll no matter what, so might as well pick the skill you have the highest bonus in that seems relevant to the task and ask the DM if you can roll that, rather than bothering to think of what your character is doing and risk being told to roll something you have a low bonus or even a penalty in. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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