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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7588675" data-attributes="member: 97077"><p>Also:</p><p></p><p>Because the player has a role and responsibility laid out by the rules of the game to describe what he or she wants to do.</p><p></p><p>Because the DM has a role and responsibility laid out by the rules to describe the environment and narrate the results of the adventurers action, which does <em>not</em> include describing what the player wants to do making assumptions or establishing what the character is doing (which, again, is the player's role and responsibility). </p><p></p><p>Because there is no support in the base rules for players asking to make ability checks or the like - this is legacy thinking from D&D 3e and D&D 4e and/or a way to protect against problematic DM approaches.</p><p></p><p></p><p></p><p>Also:</p><p></p><p>Because if you're a bold adventurer confronting deadly perils in worlds of swords and sorcery, you will not always be automatically successful since situations will conspire to ensure you cannot remove the uncertainty as to the outcome of your task and/or the meaningful consequence of failure.</p><p></p><p>Because when you <em>do</em> have to make a check (which will be frequent since you're a bold adventurer), you will be happy you have some resources and features to mitigate the swinginess of the d20.</p><p></p><p>Because the DM may be following the "middle" path which balances the use of dice against deciding on success, since that encourages the players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Which, again, further emphasize that you will indeed roll from time to time, sometimes a lot, even if you're working as a player to avoid that wherever possible.</p><p></p><p></p><p></p><p>Who cares what emphasis other people put on traps in their game? Anyone asking the sort of question to which you're responding appears to be seeking validation of their approach from people they don't even know which is kind of sad. We should look to your own players for validation, I say. If none is found, then perhaps it's time to change.</p></blockquote><p></p>
[QUOTE="iserith, post: 7588675, member: 97077"] Also: Because the player has a role and responsibility laid out by the rules of the game to describe what he or she wants to do. Because the DM has a role and responsibility laid out by the rules to describe the environment and narrate the results of the adventurers action, which does [I]not[/I] include describing what the player wants to do making assumptions or establishing what the character is doing (which, again, is the player's role and responsibility). Because there is no support in the base rules for players asking to make ability checks or the like - this is legacy thinking from D&D 3e and D&D 4e and/or a way to protect against problematic DM approaches. Also: Because if you're a bold adventurer confronting deadly perils in worlds of swords and sorcery, you will not always be automatically successful since situations will conspire to ensure you cannot remove the uncertainty as to the outcome of your task and/or the meaningful consequence of failure. Because when you [I]do[/I] have to make a check (which will be frequent since you're a bold adventurer), you will be happy you have some resources and features to mitigate the swinginess of the d20. Because the DM may be following the "middle" path which balances the use of dice against deciding on success, since that encourages the players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world. Which, again, further emphasize that you will indeed roll from time to time, sometimes a lot, even if you're working as a player to avoid that wherever possible. Who cares what emphasis other people put on traps in their game? Anyone asking the sort of question to which you're responding appears to be seeking validation of their approach from people they don't even know which is kind of sad. We should look to your own players for validation, I say. If none is found, then perhaps it's time to change. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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