Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7588862" data-attributes="member: 6919838"><p>"These posts make it seem like the function of the checks is to "skip the boring bits". Although, as per the discussion of Insight checks maintaining mystery, it's not clear exactly how this will work if players aren't told whether or not their checks succeed."</p><p></p><p>An attempt is made, s roll is made (possibly with advantage if the effort warrants it by bringing in beneficial things other than what normally comes with the effort) and what happens as z redult is narrsted.</p><p></p><p>A Perhaps, you get a status quo, nothing changes. </p><p> Perhaps you get some positive gains with additional noticable drawbacks as well.</p><p> C Perhaps you get some positive gains without any noticable drawbacks.</p><p></p><p>Note that in my gsme you also get included in the narrative a degree of confidence worked in. That may or may not tie in with the ABC result.</p><p></p><p>A shows pretty much a fail.</p><p>B shows a partial success partial success with hidden setback or a success outright.</p><p>C shows either a fail with progress and hidden setback or an outright success.</p><p></p><p> But as you can see, of the three cases two give you something new to work with, a positive change and possibly a negative change. The good news is, even a negative chsange can lead to positive results or even a fail.</p><p></p><p>Consider, if an attempt to treat a disease fails in spite of a high confidence effort, the player knows and the character knows "oh crap, I need to go another route." (Just like a player missing on a to-hit roll of 19 realizes he has an attack roll problem and shifts to other options.)</p><p>So, maybe they bring up the spells for cures.</p><p></p><p>If my failed interrogations leads to still being suspicious, but not conclusive, maybe I move to searches or leverage? Maybe my failed intimidation leads z shopkerp to call the attempt in and thugs come to us... clues-with-feet.</p><p></p><p>As I often tell my players, often as not, what is bring contested is control of events. More often when the pcs succeed they dictate results and to varying degrees the aftermath. When they fail, others do - often in ways not too favorable.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7588862, member: 6919838"] "These posts make it seem like the function of the checks is to "skip the boring bits". Although, as per the discussion of Insight checks maintaining mystery, it's not clear exactly how this will work if players aren't told whether or not their checks succeed." An attempt is made, s roll is made (possibly with advantage if the effort warrants it by bringing in beneficial things other than what normally comes with the effort) and what happens as z redult is narrsted. A Perhaps, you get a status quo, nothing changes. Perhaps you get some positive gains with additional noticable drawbacks as well. C Perhaps you get some positive gains without any noticable drawbacks. Note that in my gsme you also get included in the narrative a degree of confidence worked in. That may or may not tie in with the ABC result. A shows pretty much a fail. B shows a partial success partial success with hidden setback or a success outright. C shows either a fail with progress and hidden setback or an outright success. But as you can see, of the three cases two give you something new to work with, a positive change and possibly a negative change. The good news is, even a negative chsange can lead to positive results or even a fail. Consider, if an attempt to treat a disease fails in spite of a high confidence effort, the player knows and the character knows "oh crap, I need to go another route." (Just like a player missing on a to-hit roll of 19 realizes he has an attack roll problem and shifts to other options.) So, maybe they bring up the spells for cures. If my failed interrogations leads to still being suspicious, but not conclusive, maybe I move to searches or leverage? Maybe my failed intimidation leads z shopkerp to call the attempt in and thugs come to us... clues-with-feet. As I often tell my players, often as not, what is bring contested is control of events. More often when the pcs succeed they dictate results and to varying degrees the aftermath. When they fail, others do - often in ways not too favorable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top