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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7588872" data-attributes="member: 6779196"><p>That’s absolutely fine, but you’ve been framing this conversation in terms of trying to <em>understand</em> “the middle path” (which I put in quotation marks because I’m not really a fan of that term for it, but it’s faster to type than “the goal and approach method”). I’m not interested in trying to convince you to adopt the method in question. I’ve been trying to help you understand where I’m coming from as someone who does like it, because that was what you said you wanted. If you already understand it and just don’t like it, what are we doing here?</p><p></p><p></p><p>I don’t doubt that many choices do matter in your campaigns. Just not choices about how to disarm traps. Which is why I would find traps boring in your game. I would probably enjoy the parts where you make choices with world-altering consequences and want to get past the parts where there are traps as quickly as possible so we could get to those more interesting parts sooner. Whereas, in campaigns like the ones Iserith runs, I do find traps interesting because my choices matter when interacting with them, in addition to my choices mattering in higher stakes situations. Personally, I like liking things more than not liking them, so I tend to prefer games where I like interacting with traps more than games where traps are boring.</p><p></p><p></p><p>So, again, why are you framing this in terms of trying to understand sushi when you already know exactly what sushi is, have already tried it, and already know it’s not for you? What are you hoping to accomplish other than annoying sushi lovers?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7588872, member: 6779196"] That’s absolutely fine, but you’ve been framing this conversation in terms of trying to [I]understand[/I] “the middle path” (which I put in quotation marks because I’m not really a fan of that term for it, but it’s faster to type than “the goal and approach method”). I’m not interested in trying to convince you to adopt the method in question. I’ve been trying to help you understand where I’m coming from as someone who does like it, because that was what you said you wanted. If you already understand it and just don’t like it, what are we doing here? I don’t doubt that many choices do matter in your campaigns. Just not choices about how to disarm traps. Which is why I would find traps boring in your game. I would probably enjoy the parts where you make choices with world-altering consequences and want to get past the parts where there are traps as quickly as possible so we could get to those more interesting parts sooner. Whereas, in campaigns like the ones Iserith runs, I do find traps interesting because my choices matter when interacting with them, in addition to my choices mattering in higher stakes situations. Personally, I like liking things more than not liking them, so I tend to prefer games where I like interacting with traps more than games where traps are boring. So, again, why are you framing this in terms of trying to understand sushi when you already know exactly what sushi is, have already tried it, and already know it’s not for you? What are you hoping to accomplish other than annoying sushi lovers? [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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