Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7588978" data-attributes="member: 42582"><p>This is interesting.</p><p></p><p>I don't think there's anything contentious in your description of DW! And I tend to approach most RPGs that way because it's my preferred approach (and I avoid RPGs that probably won't work with it) - at the moment I've got active Classic Traveller, Prince Valiant, BW, Cortex+ Heroic, Dying Earth and 4e campaigns that use some or other variant on this general approach. (And yes, too many active campaigns relative to time available!)</p><p></p><p>I think that the way you characterise 5e as being similar might be more contentious (not to say it's <em>wrong</em>, but may be not universal), and I'm curious to see what response you might get. For instance, [MENTION=97077]iserith[/MENTION]'s approach seems to require the GM establishing key elements of the fiction (like, to stick with the toy example that's been kicked around a bit, the presence o the door knob of the viscous fluid that's a contact poison). I see his approach as, in many ways, quite close to a classic Gygaxian "skilled play" approach. But if I'm in error here I'll await correction!</p><p></p><p>(For full disclosure, I'm not a 5e guy but I saw this thread was started by [MENTION=463]S'mon[/MENTION], and I'm always interested in S'mon's ideas about RPGing, which is why I dropped into it.)</p><p></p><p>EDIT: After replying to your (Elfcrusher's) post I saw this post which I think relates to my point. Quoting it isn't meant to be combative or trying to drive any wedges, but rather to try and identify some of these differences in approach which give each table it's own "flavour" of RPGing.</p><p></p><p>The idea of an action <em>logically</em> having a chance of success, or failure, seems to me to require that the in-fiction context already be established at least to some significant degree. </p><p></p><p>Whereas in DW, say, the chance of failure is <em>imposed</em> by way of a "metagame" logic: at key moments the system demands a check to find out what happens, and "failure" can be anything from literal un-success to some adverse development that (in ingame causal terms) is unrelated to the action actually performed by the PC, depending on context, details and the GM's imagination and inclinations. And in this sort of way (plus narration forced by successes, too) the fiction is built up out of these chances of success and failure.</p><p></p><p>And another, further thought: I guess a group could try and play DW so as to avoid making moves as much as possible and try to get the GM to "say 'yes'" instead, but I'm not 100% sure how that would work, and to me it would look like a very atypical and perhaps even degenerate instance of DW play. Whereas I don't think that there's anything degenerate about what [MENTION=97077]iserith[/MENTION] describes (and thus, for instance, don't agree with those who say it "devalues" PC build choices).</p></blockquote><p></p>
[QUOTE="pemerton, post: 7588978, member: 42582"] This is interesting. I don't think there's anything contentious in your description of DW! And I tend to approach most RPGs that way because it's my preferred approach (and I avoid RPGs that probably won't work with it) - at the moment I've got active Classic Traveller, Prince Valiant, BW, Cortex+ Heroic, Dying Earth and 4e campaigns that use some or other variant on this general approach. (And yes, too many active campaigns relative to time available!) I think that the way you characterise 5e as being similar might be more contentious (not to say it's [I]wrong[/I], but may be not universal), and I'm curious to see what response you might get. For instance, [MENTION=97077]iserith[/MENTION]'s approach seems to require the GM establishing key elements of the fiction (like, to stick with the toy example that's been kicked around a bit, the presence o the door knob of the viscous fluid that's a contact poison). I see his approach as, in many ways, quite close to a classic Gygaxian "skilled play" approach. But if I'm in error here I'll await correction! (For full disclosure, I'm not a 5e guy but I saw this thread was started by [MENTION=463]S'mon[/MENTION], and I'm always interested in S'mon's ideas about RPGing, which is why I dropped into it.) EDIT: After replying to your (Elfcrusher's) post I saw this post which I think relates to my point. Quoting it isn't meant to be combative or trying to drive any wedges, but rather to try and identify some of these differences in approach which give each table it's own "flavour" of RPGing. The idea of an action [I]logically[/I] having a chance of success, or failure, seems to me to require that the in-fiction context already be established at least to some significant degree. Whereas in DW, say, the chance of failure is [I]imposed[/I] by way of a "metagame" logic: at key moments the system demands a check to find out what happens, and "failure" can be anything from literal un-success to some adverse development that (in ingame causal terms) is unrelated to the action actually performed by the PC, depending on context, details and the GM's imagination and inclinations. And in this sort of way (plus narration forced by successes, too) the fiction is built up out of these chances of success and failure. And another, further thought: I guess a group could try and play DW so as to avoid making moves as much as possible and try to get the GM to "say 'yes'" instead, but I'm not 100% sure how that would work, and to me it would look like a very atypical and perhaps even degenerate instance of DW play. Whereas I don't think that there's anything degenerate about what [MENTION=97077]iserith[/MENTION] describes (and thus, for instance, don't agree with those who say it "devalues" PC build choices). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top