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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="S'mon" data-source="post: 7589034" data-attributes="member: 463"><p>I think 5e was deliberately designed to be 'driftable' to all sorts of different play styles, certainly including 1e Gygaxian skilled play, 2e GM-driven plot/railroad, 3e 'deck builder' character optimisation 'lonely fun', 4e combat-centric SKIP TO THE FUN, and even Pemertonian Scene Framing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Running Primeval Thule adventures currently - they establish an objective environment, some interesting NPCs, and a little bit of sword & sorcery style Dramatic Premise - "How do we deal with this morally ambiguous/fun-but-evil NPC?" or "What is money worth to you?" type stuff. Ran <em>Watchers of Meng</em> recently and it had a ton of this stuff - but ignorable by a GM who didn't notice or care, I guess. Great adventure, highly recommend it.</p><p></p><p>Before I started Thule in January I was running Stonehell Dungeon in 5e as a Gygaxian skilled-play megadungeon; it worked OK, but I suspect using OD&D or an OD&D-derived clone would ultimately have suited it better.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7589034, member: 463"] I think 5e was deliberately designed to be 'driftable' to all sorts of different play styles, certainly including 1e Gygaxian skilled play, 2e GM-driven plot/railroad, 3e 'deck builder' character optimisation 'lonely fun', 4e combat-centric SKIP TO THE FUN, and even Pemertonian Scene Framing. :D Running Primeval Thule adventures currently - they establish an objective environment, some interesting NPCs, and a little bit of sword & sorcery style Dramatic Premise - "How do we deal with this morally ambiguous/fun-but-evil NPC?" or "What is money worth to you?" type stuff. Ran [I]Watchers of Meng[/I] recently and it had a ton of this stuff - but ignorable by a GM who didn't notice or care, I guess. Great adventure, highly recommend it. Before I started Thule in January I was running Stonehell Dungeon in 5e as a Gygaxian skilled-play megadungeon; it worked OK, but I suspect using OD&D or an OD&D-derived clone would ultimately have suited it better. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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