Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7589124" data-attributes="member: 6919838"><p>I am curious, and you are raising some interesting points, so how would the following fit into the differences in what a check means between the two systems - in DW in your viewpoint.</p><p></p><p>In my games, "search checks" are not handled by 5e "standard" or even by others more word-driven approaches.</p><p></p><p>If a PC searches a room, I assign a DC based on the situation and circumstances and if they get a success they find stuff that is somehow interesting, adding to the fiction. This approach works a lot like say 5e foraging (success equals you did find stuff) as opposed to its "searching" (success equals that only if there is something hidden or hard to find you find it, but if nothing was noted there, nothing is found. )</p><p></p><p>Obviously, as in my insight and halfling example, failure can always be some success with setbacks) finding stuff but breaking some of it.</p><p></p><p>As a result of this approach I have a lot of "interesting stuff of interest" that gets into play solely as consequence of successful checks - not as result of "GM puts this here before we start session - room 2a - in the left desk drawer,"</p><p></p><p>Old school ways of course are rife with "this room, this corner, blah blah" and cases where if you dont say you search the right spot or look the right way then you dont find blah blah.</p><p></p><p>I think perhaps some of Ooftas perspectives follows a similar vein of "shroedinger's dungeon" - all the minutiae of a scene is not pre-designated, just enough to illustrate the key parts and the degree of understanding the PCs can get. So, "is freezing an auto-success" is not some pre-determined thing, even pre-determined at the moment... The successful check says " the character found a right way." </p><p></p><p>But I could be wrong.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7589124, member: 6919838"] I am curious, and you are raising some interesting points, so how would the following fit into the differences in what a check means between the two systems - in DW in your viewpoint. In my games, "search checks" are not handled by 5e "standard" or even by others more word-driven approaches. If a PC searches a room, I assign a DC based on the situation and circumstances and if they get a success they find stuff that is somehow interesting, adding to the fiction. This approach works a lot like say 5e foraging (success equals you did find stuff) as opposed to its "searching" (success equals that only if there is something hidden or hard to find you find it, but if nothing was noted there, nothing is found. ) Obviously, as in my insight and halfling example, failure can always be some success with setbacks) finding stuff but breaking some of it. As a result of this approach I have a lot of "interesting stuff of interest" that gets into play solely as consequence of successful checks - not as result of "GM puts this here before we start session - room 2a - in the left desk drawer," Old school ways of course are rife with "this room, this corner, blah blah" and cases where if you dont say you search the right spot or look the right way then you dont find blah blah. I think perhaps some of Ooftas perspectives follows a similar vein of "shroedinger's dungeon" - all the minutiae of a scene is not pre-designated, just enough to illustrate the key parts and the degree of understanding the PCs can get. So, "is freezing an auto-success" is not some pre-determined thing, even pre-determined at the moment... The successful check says " the character found a right way." But I could be wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top