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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7589275" data-attributes="member: 97077"><p>I know I was not leading you anywhere when I wrote this question, but unfortunately so many posts have been made since the one you're quoting that I cannot easily go back and reference it to see what this was about. As I have blocked some posters and been blocked by others, the forum bugs out when trying to click any links in the quote to go back to that post. The result is I don't recall what this was about and can't go back to look, sorry.</p><p></p><p></p><p></p><p>Barring some kind of inescapable personal hardship or challenge the player has, I think it's okay to expect and ask for players to fulfill their role and responsibility in the game. The DM should absolutely perform his or her role to narrate the result of the adventurers' actions - from the perspective of the environment. But stringing together enough words to describe what the character is doing and hopes to achieve is absolutely the player's role and responsibility. We have a shared goal in this game and each person plays a part. If the players are falling down on the job, they need to do better and rise to the occasion in my view. The only way to get better at something is to actually do it. A DM who performs the players' role for them is in no way helping those players or the game for that matter.</p><p></p><p></p><p></p><p>I'm not sure what you mean here. How could you be aware enough to know a skill proficiency is applicable, but not aware enough to describe the application of said skill proficiency in the context of the scenario? Has the DM not adequately described the environment such that you have enough context to act? That doesn't seem the case since you say you can imagine a skill proficiency being applied. An example may be useful here if you have one.</p><p></p><p></p><p></p><p>The player determines what a character thinks. If you say your character thinks certain things about a god or a monster (or anything else), then that's what he or she thinks. No DM can gainsay you on this point, given the rules of this game. However, you know what they say about assuming. It is a good idea to verify your assumptions before you act upon them since the DM may have changed the lore on the god or the stat block on the monster. So an attempt to recall useful lore or deduce helpful information from available clues would be a good way to verify your assumptions before acting on them and potentially being roundly disappointed or even killed! Recalling lore or deducing information from available clues does not require a player to ask to make an ability check, just state a goal and approach as normal.</p></blockquote><p></p>
[QUOTE="iserith, post: 7589275, member: 97077"] I know I was not leading you anywhere when I wrote this question, but unfortunately so many posts have been made since the one you're quoting that I cannot easily go back and reference it to see what this was about. As I have blocked some posters and been blocked by others, the forum bugs out when trying to click any links in the quote to go back to that post. The result is I don't recall what this was about and can't go back to look, sorry. Barring some kind of inescapable personal hardship or challenge the player has, I think it's okay to expect and ask for players to fulfill their role and responsibility in the game. The DM should absolutely perform his or her role to narrate the result of the adventurers' actions - from the perspective of the environment. But stringing together enough words to describe what the character is doing and hopes to achieve is absolutely the player's role and responsibility. We have a shared goal in this game and each person plays a part. If the players are falling down on the job, they need to do better and rise to the occasion in my view. The only way to get better at something is to actually do it. A DM who performs the players' role for them is in no way helping those players or the game for that matter. I'm not sure what you mean here. How could you be aware enough to know a skill proficiency is applicable, but not aware enough to describe the application of said skill proficiency in the context of the scenario? Has the DM not adequately described the environment such that you have enough context to act? That doesn't seem the case since you say you can imagine a skill proficiency being applied. An example may be useful here if you have one. The player determines what a character thinks. If you say your character thinks certain things about a god or a monster (or anything else), then that's what he or she thinks. No DM can gainsay you on this point, given the rules of this game. However, you know what they say about assuming. It is a good idea to verify your assumptions before you act upon them since the DM may have changed the lore on the god or the stat block on the monster. So an attempt to recall useful lore or deduce helpful information from available clues would be a good way to verify your assumptions before acting on them and potentially being roundly disappointed or even killed! Recalling lore or deducing information from available clues does not require a player to ask to make an ability check, just state a goal and approach as normal. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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