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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="ClaytonCross" data-source="post: 7589989" data-attributes="member: 6880599"><p>I see no problem with passive deception for lies and persuasion skill being a bonus to the player check if they are being honest. Then if the player rolls low, they just can't tell. However, I am also okay with a character with proficiency in insight having passive insight against any NPC deception attempts. </p><p></p><p>I track passive perception, passive insight, and passive stealth(-5, for just being discreet and unnoticed in towns the -5 is for the disadvantage of not knowing who is watching them or where they are. This just means if a player is trying not to draw attention but not actively hiding I don't have to call for a roll if someone is looking for them or they are being followed. That would tip off the player. Instead they might get a perception roll to notice if one or more of them is being followed.)</p><p></p><p>So passive insight is something I do and Passive deception I would do for an NPC, but players are going to have to role as and active action do deceive an NPC. Which is against players, but a deceptive NPC is likely a story point I am okay with them spotting but don't want to auto fail. If the NPC is obvious or the player have sufficient reason to suspect they are lying, they will get a -5 to that DC for disadvantage. If the story calls for this as a plot point I would give the NPC +5 for advantage, but that means there is still a game set standard and it I am not ignoring player investment into incite. This also a method of saving time because I don't have to make rolls for every attempt to deceive by an NPC or worry about different players getting different rolls or anything. <strong>I have not used passive deception for an NPC, I am just indorsing the idea</strong>.</p><p></p><p>Let me also add, that know an NPC is lying or holding back the truth does not tell players what part of what was said was a lie or if it is a lie of omission. I say, the NPC does seem to be completely honest with you. The don't get anything else and that covers the whole of a conversation not a line by line break down.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7589989, member: 6880599"] I see no problem with passive deception for lies and persuasion skill being a bonus to the player check if they are being honest. Then if the player rolls low, they just can't tell. However, I am also okay with a character with proficiency in insight having passive insight against any NPC deception attempts. I track passive perception, passive insight, and passive stealth(-5, for just being discreet and unnoticed in towns the -5 is for the disadvantage of not knowing who is watching them or where they are. This just means if a player is trying not to draw attention but not actively hiding I don't have to call for a roll if someone is looking for them or they are being followed. That would tip off the player. Instead they might get a perception roll to notice if one or more of them is being followed.) So passive insight is something I do and Passive deception I would do for an NPC, but players are going to have to role as and active action do deceive an NPC. Which is against players, but a deceptive NPC is likely a story point I am okay with them spotting but don't want to auto fail. If the NPC is obvious or the player have sufficient reason to suspect they are lying, they will get a -5 to that DC for disadvantage. If the story calls for this as a plot point I would give the NPC +5 for advantage, but that means there is still a game set standard and it I am not ignoring player investment into incite. This also a method of saving time because I don't have to make rolls for every attempt to deceive by an NPC or worry about different players getting different rolls or anything. [B]I have not used passive deception for an NPC, I am just indorsing the idea[/B]. Let me also add, that know an NPC is lying or holding back the truth does not tell players what part of what was said was a lie or if it is a lie of omission. I say, the NPC does seem to be completely honest with you. The don't get anything else and that covers the whole of a conversation not a line by line break down. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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