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Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Bawylie" data-source="post: 7590224" data-attributes="member: 6776133"><p>Okay, but how it DID play out was not the only possible way it COULD have played out. </p><p></p><p>Let’s take a fight scene. Actually wait, let’s find out why it must be a fight scene. A black knight guards a rope bridge and will not permit you to pass unless you pay a toll. What do you do? You have many options, including combat to bypass this knight. Maybe pay the toll, maybe cast fly (uh-oh, a char-gen decision in “goal/approach”), maybe find a different passage, maybe cut the bridge and raft across. </p><p></p><p>The decisions you make at char-gen give you resources to use in overcoming obstacles. Those resources are not the ONLY thing you might use. To think they are leaves aside the human mind that plays this game. I’ll tell you, when I play with the kids group, they almost exclusively come up with actions and never ask “can I roll my x?” Often I’ll get “Im strong so I’ll push whatever whatever.” Or something like that. For them, at least, play means engaging the scenario, not merely the process of task resolution. </p><p></p><p>I think only an adult could truly confuse the process of the game for actually playing it. “How do I do this/that?” adults always ask. Don’t worry about - just say what your character wants to do and I’ll worry about the rules. </p><p></p><p>But I’ll leave that aside. There are obstacles that can be overcome without failure given the right approach, and obstacles that cannot be overcome at all given a wrong approach. If that statement is truly in dispute, then there cannot be any further understanding or discussion.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7590224, member: 6776133"] Okay, but how it DID play out was not the only possible way it COULD have played out. Let’s take a fight scene. Actually wait, let’s find out why it must be a fight scene. A black knight guards a rope bridge and will not permit you to pass unless you pay a toll. What do you do? You have many options, including combat to bypass this knight. Maybe pay the toll, maybe cast fly (uh-oh, a char-gen decision in “goal/approach”), maybe find a different passage, maybe cut the bridge and raft across. The decisions you make at char-gen give you resources to use in overcoming obstacles. Those resources are not the ONLY thing you might use. To think they are leaves aside the human mind that plays this game. I’ll tell you, when I play with the kids group, they almost exclusively come up with actions and never ask “can I roll my x?” Often I’ll get “Im strong so I’ll push whatever whatever.” Or something like that. For them, at least, play means engaging the scenario, not merely the process of task resolution. I think only an adult could truly confuse the process of the game for actually playing it. “How do I do this/that?” adults always ask. Don’t worry about - just say what your character wants to do and I’ll worry about the rules. But I’ll leave that aside. There are obstacles that can be overcome without failure given the right approach, and obstacles that cannot be overcome at all given a wrong approach. If that statement is truly in dispute, then there cannot be any further understanding or discussion. [/QUOTE]
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Community
General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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