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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Chaosmancer" data-source="post: 7590302" data-attributes="member: 6801228"><p>Breaking this into two posts again</p><p></p><p></p><p></p><p>Why should I assume the rogue will always flawlessly succeed in disabling or spotting a trap? </p><p></p><p>If I am foreshadowing every traps, and paying attention to my descriptions is enough to know a trap is present, and the rogue auto-succeeds in disabling or spotting said trap... </p><p></p><p>What's the point? </p><p></p><p></p><p></p><p>That does sound like a ton of fun, and a great experience. </p><p></p><p>But that doesn't change anything about the fun had at my table, or the fact that if I do use a trap or investigation, I let my players roll and sometimes they find cool things and have a great amount of fun. </p><p></p><p></p><p></p><p>My players don't know this? </p><p></p><p>Again, I'm talking about <strong><em><u>myself</u></em></strong>. </p><p></p><p>My players don't have to pretend to be ignorant, they are ignorant. </p><p></p><p>And I do make homebrew monsters, but my DM's are usually running their first or second games... so they don't feel comfortable homebrewing. </p><p></p><p>I have only been talking about myself, my knowledge and how I try and reconcile that with my DM's</p><p></p><p></p><p></p><p>And this is all I was saying, yet that is somehow a problem for people?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7590302, member: 6801228"] Breaking this into two posts again Why should I assume the rogue will always flawlessly succeed in disabling or spotting a trap? If I am foreshadowing every traps, and paying attention to my descriptions is enough to know a trap is present, and the rogue auto-succeeds in disabling or spotting said trap... What's the point? That does sound like a ton of fun, and a great experience. But that doesn't change anything about the fun had at my table, or the fact that if I do use a trap or investigation, I let my players roll and sometimes they find cool things and have a great amount of fun. My players don't know this? Again, I'm talking about [B][I][U]myself[/U][/I][/B]. My players don't have to pretend to be ignorant, they are ignorant. And I do make homebrew monsters, but my DM's are usually running their first or second games... so they don't feel comfortable homebrewing. I have only been talking about myself, my knowledge and how I try and reconcile that with my DM's And this is all I was saying, yet that is somehow a problem for people? [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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