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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Guest 6801328" data-source="post: 7590701"><p>Sure, but you're still equating "level" with "combat prowess". </p><p></p><p>I think the problem I'm seeing out of the corner of my eye is that if you try to define "level" in real world terms, it always breaks down. It's only in the game because it's a convenient mechanic (for PCs) if you want to both reward players for success but steadily making them more powerful, and thus it's necessary (for NPCs) if you want to keep challenging those PCs, but otherwise it doesn't...it <em>can't</em>...really have any meaning <em>other than prowess in 1 on 1 or small group combat</em>*, unless you're willing to accept a whole host of paradoxes.</p><p></p><p>*And even then it falls apart logically in all sorts of ways, since according to the rules (in 5e, anyway) you get better at all sorts of things when you level up. A character who levels up doing nothing but fighting in a shield wall against vikings, or fighting only gladiator fights, improves equally versus any kind of opponent, even though he's only really used to one kind.</p><p></p><p>The moral of the story is, I think, to not try to hang too much meaning on "level". It's entirely a metagame construct.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7590701"] Sure, but you're still equating "level" with "combat prowess". I think the problem I'm seeing out of the corner of my eye is that if you try to define "level" in real world terms, it always breaks down. It's only in the game because it's a convenient mechanic (for PCs) if you want to both reward players for success but steadily making them more powerful, and thus it's necessary (for NPCs) if you want to keep challenging those PCs, but otherwise it doesn't...it [I]can't[/I]...really have any meaning [I]other than prowess in 1 on 1 or small group combat[/I]*, unless you're willing to accept a whole host of paradoxes. *And even then it falls apart logically in all sorts of ways, since according to the rules (in 5e, anyway) you get better at all sorts of things when you level up. A character who levels up doing nothing but fighting in a shield wall against vikings, or fighting only gladiator fights, improves equally versus any kind of opponent, even though he's only really used to one kind. The moral of the story is, I think, to not try to hang too much meaning on "level". It's entirely a metagame construct. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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