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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Oofta" data-source="post: 7591439" data-attributes="member: 6801845"><p>And what exactly is gained when you suspect someone might be on the other side of the door that is not covered under "I make a perception check to see if there's anything?" I might clarify in some cases along the lines of "Do you put your ear to the door?" if it matters or I just want to set a mood that's a little paranoid. Because if they don't hear an ambush, they might hear a party. Do you not tell them about the party? Because after all that's not what they were seeking. If the room reeks of alcohol are you going to tell them they don't smell it because they didn't mention they were smelling?</p><p></p><p>To me the PC is concentrating with all their senses, all the time, every time they make a perception check (or when I'm using passives). No need to spell it out. It's not like I plug my nose and close my eyes while listening at a door. If you and your players prefer a descriptive approach, more power to you. It just feels like an artificial overly-wordy way of saying what you want to do. We use acronyms, shortcuts and emojis all the time in real life in my game that doesn't have to stop at the game table.</p><p></p><p>But I've also been accused of running games where everyone asks for a perception check every 5 feet or an insight check after every sentence. So how about we just stop that, okay?</p></blockquote><p></p>
[QUOTE="Oofta, post: 7591439, member: 6801845"] And what exactly is gained when you suspect someone might be on the other side of the door that is not covered under "I make a perception check to see if there's anything?" I might clarify in some cases along the lines of "Do you put your ear to the door?" if it matters or I just want to set a mood that's a little paranoid. Because if they don't hear an ambush, they might hear a party. Do you not tell them about the party? Because after all that's not what they were seeking. If the room reeks of alcohol are you going to tell them they don't smell it because they didn't mention they were smelling? To me the PC is concentrating with all their senses, all the time, every time they make a perception check (or when I'm using passives). No need to spell it out. It's not like I plug my nose and close my eyes while listening at a door. If you and your players prefer a descriptive approach, more power to you. It just feels like an artificial overly-wordy way of saying what you want to do. We use acronyms, shortcuts and emojis all the time in real life in my game that doesn't have to stop at the game table. But I've also been accused of running games where everyone asks for a perception check every 5 feet or an insight check after every sentence. So how about we just stop that, okay? [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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