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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Guest 6801328" data-source="post: 7591471"><p>Ok, guilty of the "every 5 feet" accusations. And I'm really not...honestly...accusing <em>you</em> (or anybody specific) of doing that; it's a little bit of illustrative hyperbole, because I've seen it happen. And I think in some ways it's the result of really old school (e.g., or really E.G.G., Tomb of Horrors) ideas about D&D.</p><p></p><p>But to answer the question at the top of your post, the point is that we're trying to get away from essentially random "Perception" checks...whether they are every 5' or simply at every suspicious door...because it feels, to us, like algorithmic playing. 'Don't forget to roll that trap check die at every suspicious door.' It doesn't...again to <em>us</em>...feel like storytelling.</p><p></p><p>To make another hyperbolic illustration, imagine if you had a "combat" skill (my favorite game, TOR, does in fact have this skill) and if the DM said, "Five orcs spring from the shadows" you would reply, "I roll Combat...18!" And the DM says, "Ok, all the orcs are dead." I know you disagree, but to me that gets the same Fun Rating as "I roll Perception to see if there are traps."</p><p></p><p>And, just to make this point ONE MORE TIME, I also don't think it would be fun to simply embellish: "I leapeth bravely into the fray and cleaveth with my trusty greatsword....18 on the Combat roll!" That is most definitely NOT what I'm advocating.</p><p></p><p>(You may object to this example because combat has lots of dice rolling, and I understand if it seems like I am against dice rolling. If that truly seems like a contradiction I can elaborate further, although probably not until tonight.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7591471"] Ok, guilty of the "every 5 feet" accusations. And I'm really not...honestly...accusing [I]you[/I] (or anybody specific) of doing that; it's a little bit of illustrative hyperbole, because I've seen it happen. And I think in some ways it's the result of really old school (e.g., or really E.G.G., Tomb of Horrors) ideas about D&D. But to answer the question at the top of your post, the point is that we're trying to get away from essentially random "Perception" checks...whether they are every 5' or simply at every suspicious door...because it feels, to us, like algorithmic playing. 'Don't forget to roll that trap check die at every suspicious door.' It doesn't...again to [I]us[/I]...feel like storytelling. To make another hyperbolic illustration, imagine if you had a "combat" skill (my favorite game, TOR, does in fact have this skill) and if the DM said, "Five orcs spring from the shadows" you would reply, "I roll Combat...18!" And the DM says, "Ok, all the orcs are dead." I know you disagree, but to me that gets the same Fun Rating as "I roll Perception to see if there are traps." And, just to make this point ONE MORE TIME, I also don't think it would be fun to simply embellish: "I leapeth bravely into the fray and cleaveth with my trusty greatsword....18 on the Combat roll!" That is most definitely NOT what I'm advocating. (You may object to this example because combat has lots of dice rolling, and I understand if it seems like I am against dice rolling. If that truly seems like a contradiction I can elaborate further, although probably not until tonight.) [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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