Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7591512" data-attributes="member: 6779196"><p>No, nor did I make the claim that anyone has said that. I would appreciate if you did not put words in my mouth.</p><p></p><p></p><p>Interesting. So, say someone posts a thread asking for advice with a problem they are experiencing - say, for example, that their players never engage with their Traits, Ideals, Bonds, and Flaws to gain Inspiration, and never remember to spend Inspiration when they have it. Now say one person advises them with, I don’t know, a house rule they use for Inspiration, while another person says, “I run it as written, but I have not experienced this problem - the way I adjudicate actions encourages players to think more actively about spending Inspiration when a check is called for.” Is the latter person telling the querrent that their game is boring and to come to them when they want to know the right way to do it? If so, is the former person not doing the same thing? Why or why not?</p><p></p><p></p><p>Which is exactly what those of us who use the goal and approach style are doing.</p><p></p><p></p><p>No one claims that it is, or that it must be followed to the letter. But, as the rulebook’s advice is a not insignificant part of the reason many of us run the game the way we do, citing the relevant parts of the rules is a necessary component of explaining how we run the game and why.</p><p></p><p></p><p>Solid GMing advice! And accordingly, I do not demand that my players speak in first person or an accent, nor do I discourage them from doing so if they wish. I myself iften narrate NPCs actions and dialogue in third person. Note, however, that Paul still <em>describes his character’s attitude and actions</em>, he does not simply annonice skills he wishes to roll.</p><p></p><p>Now, the DMG does specifically discuss allowing players to simply declare checks. It is given as one of three ways a DM might go about adjudicating actions. And there is absolutely nothing wrong with using any of those three styles, or any other style you might have independently developed. Personally, I prefer the style described as “the middle path” by the DMG, because it is the only one of the three that is says does not have disadvantages.</p><p></p><p></p><p>Then I tell them I need more information in order to adjudicate their action, using the “I’m hearing [blank], I’m not sure of [blank]” format I mentioned earlier. “I’m hearing you think your Proficiency in the Insight skill will help you to achieve your goal here. I’m not sure what your goal is or what your character is doing to try to achieve it.”</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7591512, member: 6779196"] No, nor did I make the claim that anyone has said that. I would appreciate if you did not put words in my mouth. Interesting. So, say someone posts a thread asking for advice with a problem they are experiencing - say, for example, that their players never engage with their Traits, Ideals, Bonds, and Flaws to gain Inspiration, and never remember to spend Inspiration when they have it. Now say one person advises them with, I don’t know, a house rule they use for Inspiration, while another person says, “I run it as written, but I have not experienced this problem - the way I adjudicate actions encourages players to think more actively about spending Inspiration when a check is called for.” Is the latter person telling the querrent that their game is boring and to come to them when they want to know the right way to do it? If so, is the former person not doing the same thing? Why or why not? Which is exactly what those of us who use the goal and approach style are doing. No one claims that it is, or that it must be followed to the letter. But, as the rulebook’s advice is a not insignificant part of the reason many of us run the game the way we do, citing the relevant parts of the rules is a necessary component of explaining how we run the game and why. Solid GMing advice! And accordingly, I do not demand that my players speak in first person or an accent, nor do I discourage them from doing so if they wish. I myself iften narrate NPCs actions and dialogue in third person. Note, however, that Paul still [i]describes his character’s attitude and actions[/i], he does not simply annonice skills he wishes to roll. Now, the DMG does specifically discuss allowing players to simply declare checks. It is given as one of three ways a DM might go about adjudicating actions. And there is absolutely nothing wrong with using any of those three styles, or any other style you might have independently developed. Personally, I prefer the style described as “the middle path” by the DMG, because it is the only one of the three that is says does not have disadvantages. Then I tell them I need more information in order to adjudicate their action, using the “I’m hearing [blank], I’m not sure of [blank]” format I mentioned earlier. “I’m hearing you think your Proficiency in the Insight skill will help you to achieve your goal here. I’m not sure what your goal is or what your character is doing to try to achieve it.” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top