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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="jgsugden" data-source="post: 7591795" data-attributes="member: 2629"><p>OK, a few folks took this conversation off this flame war and bounced ideas back and forth. Here is what we came up with:</p><p></p><p>Basic Insight DC: 20. This is the DC to be confident the speaker is telling the truth. If you miss it by 10, you're convinced they're lying. If you miss it by less than 10, you're unsure.</p><p></p><p>Modifiers:</p><p>* Subtract the speakers persuasion from the DC.</p><p>* Add to the DC if there is reason to doubt the truth. Examples (everything below is believed to be true by the speaker):</p><p> * No modifier: The merchant is telling you that he is selling the product to you at his cost.</p><p> * +5: You come across a man in an alley standing over a corpse. He has a bloody weapon in his hand and is trying to convince you that he did not kill the dead person.</p><p> * +10: The sage reveals that the God the PC worships is not a God, but is instead a Demon Lord. </p><p> * +15: The sage reveals that the PCs are just characters in a game and do not really exist.</p><p>* If the speaker would have advantage on their persuasion, lower the DC by 5. If there would be disadvantage, raise it by 5.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7591795, member: 2629"] OK, a few folks took this conversation off this flame war and bounced ideas back and forth. Here is what we came up with: Basic Insight DC: 20. This is the DC to be confident the speaker is telling the truth. If you miss it by 10, you're convinced they're lying. If you miss it by less than 10, you're unsure. Modifiers: * Subtract the speakers persuasion from the DC. * Add to the DC if there is reason to doubt the truth. Examples (everything below is believed to be true by the speaker): * No modifier: The merchant is telling you that he is selling the product to you at his cost. * +5: You come across a man in an alley standing over a corpse. He has a bloody weapon in his hand and is trying to convince you that he did not kill the dead person. * +10: The sage reveals that the God the PC worships is not a God, but is instead a Demon Lord. * +15: The sage reveals that the PCs are just characters in a game and do not really exist. * If the speaker would have advantage on their persuasion, lower the DC by 5. If there would be disadvantage, raise it by 5. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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