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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Ovinomancer" data-source="post: 7591964" data-attributes="member: 16814"><p>I listen at the door is at the minimum threshold, i think. And, yes, I'd say there's a lot more engineering in [MENTION=6801328]Elfcrusher[/MENTION]'s game than mine, His example of how much thinking goes into his games is a very far cry from the "oh, crap, I supposed to run in 15 minutes" I usually do. I just finished a dungeon tonight that's run the last two sessions, which was reasonably prepped. The "final" room, though, didn't go at all how I anticipated, which was awesome. I mean, I figured it would be a social encounter with a powerful prisoner of the area, negotiating information for freedom, and it was kinda that, but the dwarven barbarian kicked things off by making an offering of alcoholic beverages, and so it went in a very different way that what I anticipated. Drunk djinns are much more genial and forthcoming than I expected (some great rolls!). As it was, the planned hard choices ended up being friendly with a powerful elemental AND getting good info on what they came for.</p><p></p><p>I think you're edging into an assumption of what Gygax actually did at his table, which is a hard thing to conclusively say, IMO. I go off of the published adventures of the time as the means for judging what Gygaxian skilled play means, and how they often spelled out solutions that weren't obvious from the fiction at all, but would be things that a skilled and experienced player would do as they have run across similar kinds of things in previous modules.</p><p></p><p>Anytime you're in the place where having multiple 10' poles and you're poking everything while the GM pays attention to what you might have not poked, you're past the threshold for pixel-bitching.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7591964, member: 16814"] I listen at the door is at the minimum threshold, i think. And, yes, I'd say there's a lot more engineering in [MENTION=6801328]Elfcrusher[/MENTION]'s game than mine, His example of how much thinking goes into his games is a very far cry from the "oh, crap, I supposed to run in 15 minutes" I usually do. I just finished a dungeon tonight that's run the last two sessions, which was reasonably prepped. The "final" room, though, didn't go at all how I anticipated, which was awesome. I mean, I figured it would be a social encounter with a powerful prisoner of the area, negotiating information for freedom, and it was kinda that, but the dwarven barbarian kicked things off by making an offering of alcoholic beverages, and so it went in a very different way that what I anticipated. Drunk djinns are much more genial and forthcoming than I expected (some great rolls!). As it was, the planned hard choices ended up being friendly with a powerful elemental AND getting good info on what they came for. I think you're edging into an assumption of what Gygax actually did at his table, which is a hard thing to conclusively say, IMO. I go off of the published adventures of the time as the means for judging what Gygaxian skilled play means, and how they often spelled out solutions that weren't obvious from the fiction at all, but would be things that a skilled and experienced player would do as they have run across similar kinds of things in previous modules. Anytime you're in the place where having multiple 10' poles and you're poking everything while the GM pays attention to what you might have not poked, you're past the threshold for pixel-bitching. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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