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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Satyrn" data-source="post: 7592283" data-attributes="member: 6801204"><p>It is essentially that simple, yes. I don't know how simple it will actually prove to be in play, because my players often unexpectedly complicate things by thinking it can't be as simple as it looks*.</p><p></p><p>To answer the question you put in parentheses:</p><p></p><p>I don't intend to tell the players that the barrels are full of poison (actually more like an acidic poison gas). In describing the scene I'll mention that the barrels are faintly labeled in Goblin speak (or whatever language I chose, I forget the details). Someone bothering to read the labels will discover that the labels are a prayer beseeching the gods to keep the fatal dissolving gas contained until the right time, or some such nonsense.</p><p></p><p>All the other questions you ask are excellent, and are exactly the sort of thing I hope to elicit from my players, and they investigate it and decide how to deal with it. Maybe they disable it, harmlessly trigger it, or even weaponize it. </p><p></p><p>As a DM,and as the trap designer, I don't care which they do. I just hope that is an interesting enough puzzle so my players enjoy doing with</p><p></p><p>This trap is a pretty straight forward puzzle with a simple "win condition" (get to the other side). If you make it past the trap and find a way to use it against your enemy**, that's a bonus . . . but that is more complicated than just getting past, which probably will be more dangerous because now you're probably interacting more closely with the poison, too.</p><p></p><p></p><p>(I should also maybe mention that I tend to make a straightforward trap like this significantly dangerous if it does hit someone. I think this trap deals 10d6 damage per round, and the gas lingers for several minutes, but again, I can't remember the details)</p><p></p><p></p><p>*As an example, see the next footnote.</p><p></p><p>**This is what I'm talking about.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7592283, member: 6801204"] It is essentially that simple, yes. I don't know how simple it will actually prove to be in play, because my players often unexpectedly complicate things by thinking it can't be as simple as it looks*. To answer the question you put in parentheses: I don't intend to tell the players that the barrels are full of poison (actually more like an acidic poison gas). In describing the scene I'll mention that the barrels are faintly labeled in Goblin speak (or whatever language I chose, I forget the details). Someone bothering to read the labels will discover that the labels are a prayer beseeching the gods to keep the fatal dissolving gas contained until the right time, or some such nonsense. All the other questions you ask are excellent, and are exactly the sort of thing I hope to elicit from my players, and they investigate it and decide how to deal with it. Maybe they disable it, harmlessly trigger it, or even weaponize it. As a DM,and as the trap designer, I don't care which they do. I just hope that is an interesting enough puzzle so my players enjoy doing with This trap is a pretty straight forward puzzle with a simple "win condition" (get to the other side). If you make it past the trap and find a way to use it against your enemy**, that's a bonus . . . but that is more complicated than just getting past, which probably will be more dangerous because now you're probably interacting more closely with the poison, too. (I should also maybe mention that I tend to make a straightforward trap like this significantly dangerous if it does hit someone. I think this trap deals 10d6 damage per round, and the gas lingers for several minutes, but again, I can't remember the details) *As an example, see the next footnote. **This is what I'm talking about. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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