Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7592453" data-attributes="member: 97077"><p>^ This. Different games, different rules, different approaches that work with those rules.</p><p></p><p>I'll quote the D&D 5e DMG (emphasis mine):</p><p></p><p style="margin-left: 20px">"When a player wants to do something, it's often appropriate to let the attempt succeed <strong>without a roll or a reference to the character's ability scores</strong>... only call for a roll if there is a <strong>meaningful consequence for failure</strong>." It then goes on add another prerequisite, that being, if it has an uncertain outcome (somewhere between trivially easy and impossible).</p> <p style="margin-left: 20px"></p><p></p><p>This last bit is reinforced by the D&D 5e PHB (emphasis mine):</p><p></p><p style="margin-left: 20px">"<strong>The DM</strong> calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results."</p><p></p><p>Taking these elements plus the rest of the rules into account (such as divorcing a fictional task from a "skill check") and I think the conclusion is as you say above. pemerton's Approach 1 is a better fit for D&D 5e. I don't particularly agree with the whole "engineering" bit (as I am by far no engineer), but the causal bit <em>in the context of a fantasy world</em> is a reasonable way of thinking about it in my view.</p><p></p><p>Having said that, I greatly prefer Approach 2! I argued for a more 4e-esque game than D&D 5e eventually became, and I love Dungeon world and was one of the original playtesters for that game. I lost that argument, however, and what we have is what we have. So my preferences get set aside to play in a manner that most suits the rules set as I see it. And what do ya know, we still have fun games. Different games, different rules, different approaches that work with those rules. It seems like madness to me to play every game the same way.</p></blockquote><p></p>
[QUOTE="iserith, post: 7592453, member: 97077"] ^ This. Different games, different rules, different approaches that work with those rules. I'll quote the D&D 5e DMG (emphasis mine): [INDENT]"When a player wants to do something, it's often appropriate to let the attempt succeed [B]without a roll or a reference to the character's ability scores[/B]... only call for a roll if there is a [B]meaningful consequence for failure[/B]." It then goes on add another prerequisite, that being, if it has an uncertain outcome (somewhere between trivially easy and impossible). [/INDENT] This last bit is reinforced by the D&D 5e PHB (emphasis mine): [INDENT]"[B]The DM[/B] calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure. When the outcome is uncertain, the dice determine the results."[/INDENT] Taking these elements plus the rest of the rules into account (such as divorcing a fictional task from a "skill check") and I think the conclusion is as you say above. pemerton's Approach 1 is a better fit for D&D 5e. I don't particularly agree with the whole "engineering" bit (as I am by far no engineer), but the causal bit [I]in the context of a fantasy world[/I] is a reasonable way of thinking about it in my view. Having said that, I greatly prefer Approach 2! I argued for a more 4e-esque game than D&D 5e eventually became, and I love Dungeon world and was one of the original playtesters for that game. I lost that argument, however, and what we have is what we have. So my preferences get set aside to play in a manner that most suits the rules set as I see it. And what do ya know, we still have fun games. Different games, different rules, different approaches that work with those rules. It seems like madness to me to play every game the same way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top