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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Oofta" data-source="post: 7593017" data-attributes="member: 6801845"><p>Ah, well then thanks for confirming that I will be accused of misrepresenting you. </p><p></p><p>I know I'm a bit sarcastic and I obviously run my game differently but without going to actual quotes I did my best. </p><p></p><p>Was I mistaken? The Cliff Notes version:</p><ul> <li data-xf-list-type="ul">Players should not declare use of skills, the DM calls for skills if necessary.</li> <li data-xf-list-type="ul">There should never be a skill check unless there is a significant penalty for failure.</li> <li data-xf-list-type="ul">The DM should never call for (or allow a player to ask for) a skill check if there is no chance of failure (i.e. no insight check if the NPC is telling the truth like the OP).</li> <li data-xf-list-type="ul">Players should always avoid a skill check if possible, which includes describing for example how they disarm a trap.*</li> <li data-xf-list-type="ul">Traps and challenges should be broadcast so that they are obvious</li> </ul><p></p><p></p><p> I think I'm probably missing one but I'm drawing a blank. I'm also not saying you personally run your game that way.</p><p></p><p>Now you could give me blocks of text on <em>why</em> you prefer this style, but I don't really see a point. You like playing the game this way? Your players enjoy it? Fantastic! <em></em></p><p><em></em></p><p><em>*I have no problem with people bypassing a trap altogether by taking another route, but if disarming a simple trap in my game you need to make a roll. </em></p></blockquote><p></p>
[QUOTE="Oofta, post: 7593017, member: 6801845"] Ah, well then thanks for confirming that I will be accused of misrepresenting you. I know I'm a bit sarcastic and I obviously run my game differently but without going to actual quotes I did my best. Was I mistaken? The Cliff Notes version: [LIST] [*]Players should not declare use of skills, the DM calls for skills if necessary. [*]There should never be a skill check unless there is a significant penalty for failure. [*]The DM should never call for (or allow a player to ask for) a skill check if there is no chance of failure (i.e. no insight check if the NPC is telling the truth like the OP). [*]Players should always avoid a skill check if possible, which includes describing for example how they disarm a trap.* [*]Traps and challenges should be broadcast so that they are obvious [/LIST] I think I'm probably missing one but I'm drawing a blank. I'm also not saying you personally run your game that way. Now you could give me blocks of text on [I]why[/I] you prefer this style, but I don't really see a point. You like playing the game this way? Your players enjoy it? Fantastic! [I] *I have no problem with people bypassing a trap altogether by taking another route, but if disarming a simple trap in my game you need to make a roll. [/I] [/QUOTE]
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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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