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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Sadras" data-source="post: 7593785" data-attributes="member: 6688277"><p>I understand the distinction you are making.</p><p></p><p></p><p></p><p>Your method above though I find very interesting. </p><p>Firstly the mechanics are laid bare with the DC, consequences revealed up front.</p><p>Secondly there is an almost pre-assessment of actions which is strange for me in this specific example.</p><p></p><p>It is almost as if before the PCs make up their mind they can propose a number of replies to the NPC and based on the DM's DCs and consequences, select <em>the best one</em> as opposed to engaging naturally in the social pillar and see what may come.</p><p></p><p>I don't view this specific example like if the PCs were being faced with challenges such as climbing over a wall or stealthily breaking and entering where PCs have the luxury of time to assess the difficulty as well as understand the obvious consequences.</p><p></p><p>EDIT: Perhaps I can see the consequences in the social pillar example being tied to the Insight skill, whereby said skill allows the PC to figure out the possible negative effects, should the dialogue fail.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7593785, member: 6688277"] I understand the distinction you are making. Your method above though I find very interesting. Firstly the mechanics are laid bare with the DC, consequences revealed up front. Secondly there is an almost pre-assessment of actions which is strange for me in this specific example. It is almost as if before the PCs make up their mind they can propose a number of replies to the NPC and based on the DM's DCs and consequences, select [I]the best one[/I] as opposed to engaging naturally in the social pillar and see what may come. I don't view this specific example like if the PCs were being faced with challenges such as climbing over a wall or stealthily breaking and entering where PCs have the luxury of time to assess the difficulty as well as understand the obvious consequences. EDIT: Perhaps I can see the consequences in the social pillar example being tied to the Insight skill, whereby said skill allows the PC to figure out the possible negative effects, should the dialogue fail. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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