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General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7593992" data-attributes="member: 6919838"><p>Still?</p><p></p><p>Again, the example I picked up was a case where the player saying their character answered the question was already stated. </p><p></p><p>The talking with troll king ship had sailed. Maybe there were ten trillion alternatives, maybe only 13. I wasnt involved in that part.</p><p></p><p>I acknowledged they could have refused to answer. But the example picked up at they did answer.</p><p></p><p>At that point given the declaration of "I answer the question" and uncertainty of the net outcome (reaction) I would have called for a Charisma check. Whether it was persuasion, deception, intimidation or even some knowledge proficiency perhaps that adjusted is impossible to determine without context. There **might** be an insight proficiency playing a part - as in the motel case - but thsts all gonna depend on the specific nature of the scene.</p><p></p><p>But, my players and I are on the same page about what each of the six abilities represent and cover that we all know that the question of "is this strength, dexterity, constitution, intelligence, wisdom or charisma?) as far as results of a conversation is gonna most likely be "charisma" unless there is something obvious driving it another way.</p><p></p><p>So, if you think resolving reactions influences with charisma unless there is compelling reason to use another stat in cases of uncertainty boxing someone in, then YUP YOU GOT IT. I boxed that sucker in. </p><p></p><p>Just like if they want to carry something heavy I box them in by checking strength.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7593992, member: 6919838"] Still? Again, the example I picked up was a case where the player saying their character answered the question was already stated. The talking with troll king ship had sailed. Maybe there were ten trillion alternatives, maybe only 13. I wasnt involved in that part. I acknowledged they could have refused to answer. But the example picked up at they did answer. At that point given the declaration of "I answer the question" and uncertainty of the net outcome (reaction) I would have called for a Charisma check. Whether it was persuasion, deception, intimidation or even some knowledge proficiency perhaps that adjusted is impossible to determine without context. There **might** be an insight proficiency playing a part - as in the motel case - but thsts all gonna depend on the specific nature of the scene. But, my players and I are on the same page about what each of the six abilities represent and cover that we all know that the question of "is this strength, dexterity, constitution, intelligence, wisdom or charisma?) as far as results of a conversation is gonna most likely be "charisma" unless there is something obvious driving it another way. So, if you think resolving reactions influences with charisma unless there is compelling reason to use another stat in cases of uncertainty boxing someone in, then YUP YOU GOT IT. I boxed that sucker in. Just like if they want to carry something heavy I box them in by checking strength. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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