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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7594112" data-attributes="member: 6779196"><p>Of course there will be situations where a player wishes they had higher stats in a particular area. I’m just saying, I think the rules already provide plenty of these moments, without DMs needing to force them.</p><p></p><p></p><p>On a success, they would have still made noise, but they would have been through the door immediately, so the ogre wouldn’t have had time to prepare. He’d have heard a boom, and immediately after there would have been adventurers facing him, instead of hearing a boom, then having a moment to assess the situation, maybe stand at the door with his weapon at the ready to clobber whatever came in, then a bunch more banging until the door eventually broke down (eventually here being maybe a minute of work - enough time that the ogre isn’t caught off guard, but not enough time to add another die to the time pool). I probably wouldn’t give the players surprise against the ogre on a success, for that they’d have needed to take a stealthier approach to begin with. But due to the failure, the ogre might have a chance of surprising the party. Of course, the players in the example have made it pretty clear that they’re on alert, so they probably aren’t going to be surprised either. I’d probably give the ogre +5 a bonus to Initiative, and have him Ready an attack against the first creature to open the door if he acted before the players.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7594112, member: 6779196"] Of course there will be situations where a player wishes they had higher stats in a particular area. I’m just saying, I think the rules already provide plenty of these moments, without DMs needing to force them. On a success, they would have still made noise, but they would have been through the door immediately, so the ogre wouldn’t have had time to prepare. He’d have heard a boom, and immediately after there would have been adventurers facing him, instead of hearing a boom, then having a moment to assess the situation, maybe stand at the door with his weapon at the ready to clobber whatever came in, then a bunch more banging until the door eventually broke down (eventually here being maybe a minute of work - enough time that the ogre isn’t caught off guard, but not enough time to add another die to the time pool). I probably wouldn’t give the players surprise against the ogre on a success, for that they’d have needed to take a stealthier approach to begin with. But due to the failure, the ogre might have a chance of surprising the party. Of course, the players in the example have made it pretty clear that they’re on alert, so they probably aren’t going to be surprised either. I’d probably give the ogre +5 a bonus to Initiative, and have him Ready an attack against the first creature to open the door if he acted before the players. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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