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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7594146" data-attributes="member: 22779"><p>Out of this entire thread, I think this, right here, this specific approach, which isn't uncommon at all, is probably the biggest impediment to understanding, [MENTION=97077]iserith[/MENTION]'s and company's style of play.</p><p></p><p>To me, and, again, I'm not criticizing here, despite prior, ahem, perhaps less that tactful responses, to me, this illustrates why some of us really don't "get" [MENTION=97077]iserith[/MENTION]'s approach. To me (I'm repeating myself deliberately so as to at least try to show that I'm only speaking for myself and not making any broader statement other than my own personal preferences), the notion that the DM doesn't "have the foggiest idea what the PC's stats are" is not something I would ever do.</p><p></p><p>One of the few things I actually do try to enforce during the game is that you will play the character you brought to the table. No amount of talking will change that. So, no, you don't get to make with the talky bits and avoid a check. You will almost always make a check, because making the check is how I enforce players actually playing the characters that they made. If you have no skill in persuasion and you have an 8 Cha, you don't actually say whatever it is you, the player, have said. What you actually said in the game world is defined by the check you made to persuade that NPC to do something. </p><p></p><p>To me, the narration comes AFTER the check, not before. The check gives you the direction for that narration, which you, the player can then narrate. But, to me, the check always comes first. In the same way you cannot narrate climbing a wall or jumping really far, or calming your horse or tracking those orcs before your die roll, you cannot narrate any check before the roll. </p><p></p><p>At least that's how I do it. So, please, don't quote the PHB at me, and don't tell me I'm doing it wrong by 5e rules. I know I'm doing it wrong by the 5e rules. Fair enough. But, that's how "I" do it. The dice are, IMO, very important in ensuring fairness at the table. And, besides, I find the randomness a lot more fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7594146, member: 22779"] Out of this entire thread, I think this, right here, this specific approach, which isn't uncommon at all, is probably the biggest impediment to understanding, [MENTION=97077]iserith[/MENTION]'s and company's style of play. To me, and, again, I'm not criticizing here, despite prior, ahem, perhaps less that tactful responses, to me, this illustrates why some of us really don't "get" [MENTION=97077]iserith[/MENTION]'s approach. To me (I'm repeating myself deliberately so as to at least try to show that I'm only speaking for myself and not making any broader statement other than my own personal preferences), the notion that the DM doesn't "have the foggiest idea what the PC's stats are" is not something I would ever do. One of the few things I actually do try to enforce during the game is that you will play the character you brought to the table. No amount of talking will change that. So, no, you don't get to make with the talky bits and avoid a check. You will almost always make a check, because making the check is how I enforce players actually playing the characters that they made. If you have no skill in persuasion and you have an 8 Cha, you don't actually say whatever it is you, the player, have said. What you actually said in the game world is defined by the check you made to persuade that NPC to do something. To me, the narration comes AFTER the check, not before. The check gives you the direction for that narration, which you, the player can then narrate. But, to me, the check always comes first. In the same way you cannot narrate climbing a wall or jumping really far, or calming your horse or tracking those orcs before your die roll, you cannot narrate any check before the roll. At least that's how I do it. So, please, don't quote the PHB at me, and don't tell me I'm doing it wrong by 5e rules. I know I'm doing it wrong by the 5e rules. Fair enough. But, that's how "I" do it. The dice are, IMO, very important in ensuring fairness at the table. And, besides, I find the randomness a lot more fun. :D [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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