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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7594212" data-attributes="member: 6779196"><p>Having seen both sides of this fence, as I mentioned in my edit, I think it has more to do with a desire to preserve the fidelity of the roleplay. Like Hussar said, “You will almost always make a check, because making the check is how I enforce players actually playing the characters that they made. If you have no skill in persuasion and you have an 8 Cha, you don't actually say whatever it is you, the player, have said. What you actually said in the game world is defined by the check you made to persuade that NPC to do something.”</p><p></p><p>It’s not so much about giving the DM too much power (though I wouldn’t be surprised if that was the case for some folks), it has more to do with insuring that the players don’t “cheat” by dumping mental and social stats and then roleplaying around ever having to make checks with them. That’s where the whole “player skill vs. character skill” argument comes from. And saying that you are only taking into account the goal and approach, not the performance, doesn’t really do anything to assuage those concerns. Because the primary concern isn’t about being fair to players of all social skill and comfort levels (though I’m sure that is <em>a</em> goal.) The primary concern is not letting the characters succeed in arenas they have low stats in without a lucky roll.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7594212, member: 6779196"] Having seen both sides of this fence, as I mentioned in my edit, I think it has more to do with a desire to preserve the fidelity of the roleplay. Like Hussar said, “You will almost always make a check, because making the check is how I enforce players actually playing the characters that they made. If you have no skill in persuasion and you have an 8 Cha, you don't actually say whatever it is you, the player, have said. What you actually said in the game world is defined by the check you made to persuade that NPC to do something.” It’s not so much about giving the DM too much power (though I wouldn’t be surprised if that was the case for some folks), it has more to do with insuring that the players don’t “cheat” by dumping mental and social stats and then roleplaying around ever having to make checks with them. That’s where the whole “player skill vs. character skill” argument comes from. And saying that you are only taking into account the goal and approach, not the performance, doesn’t really do anything to assuage those concerns. Because the primary concern isn’t about being fair to players of all social skill and comfort levels (though I’m sure that is [i]a[/i] goal.) The primary concern is not letting the characters succeed in arenas they have low stats in without a lucky roll. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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