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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7594217" data-attributes="member: 97077"><p>For most campaigns, I usually have more players than seats per session and more than one character per player. So I might have 20 PCs in a given campaign and no clue which players and which characters might be at a given session. So I can't keep track of who has what Charisma score or whatever. And anyway I see nothing in the rules that suggest I should.</p><p></p><p></p><p></p><p>I don't see anything in the game that suggests the DM should "enforce players actually playing the characters they made." They do that by default by simply playing, right? They're also rewarded with Inspiration when they play according to specific personal characteristics.</p><p></p><p></p><p></p><p>Yes, that's what I saw a lot of people doing in D&D 3.Xe and D&D 4e, particularly the latter. Mechanics first, fiction second. The mechanics were always "right," and you had to figure out how to make that make sense in context. "I diplomacy check that guy... oops, natty 1. I guess I insulted his mother."</p><p></p><p></p><p></p><p>Despite the perception some may have here, I bet I have more rolls in my game than most people's games. But only because my game is the sort of experience where you're going to be in situations with meaningful stakes for the entire 4-hour session. We aren't spending time ordering breakfast in inns, shopping, or interviewing cagey quirky NPCs to get exposition. We're boldly confronting deadly perils, engaging in high stakes diplomacy, and exploring our way through worlds of sword and sorcery.</p></blockquote><p></p>
[QUOTE="iserith, post: 7594217, member: 97077"] For most campaigns, I usually have more players than seats per session and more than one character per player. So I might have 20 PCs in a given campaign and no clue which players and which characters might be at a given session. So I can't keep track of who has what Charisma score or whatever. And anyway I see nothing in the rules that suggest I should. I don't see anything in the game that suggests the DM should "enforce players actually playing the characters they made." They do that by default by simply playing, right? They're also rewarded with Inspiration when they play according to specific personal characteristics. Yes, that's what I saw a lot of people doing in D&D 3.Xe and D&D 4e, particularly the latter. Mechanics first, fiction second. The mechanics were always "right," and you had to figure out how to make that make sense in context. "I diplomacy check that guy... oops, natty 1. I guess I insulted his mother." Despite the perception some may have here, I bet I have more rolls in my game than most people's games. But only because my game is the sort of experience where you're going to be in situations with meaningful stakes for the entire 4-hour session. We aren't spending time ordering breakfast in inns, shopping, or interviewing cagey quirky NPCs to get exposition. We're boldly confronting deadly perils, engaging in high stakes diplomacy, and exploring our way through worlds of sword and sorcery. [/QUOTE]
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Community
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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