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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7594389" data-attributes="member: 6919838"><p>I will add to this the part which was (I think left out for brevity).</p><p></p><p>The elements of what was said may result in advantage or disadvantage. The DC remains static, but if the player decides to include factors not related to themselves that make it more (or less) likely to work, then hey, blame, they get advantage, odds of success shift but that who "stats I as player chose" still plays a role.</p><p></p><p>So, is there a bit of lore they found that helps make the case? </p><p>Is there a tie-in with their past history that can be leveraged?</p><p>Do they already have the troll king's daughter in their corner hrlping?</p><p>Do they say "hey, dont decide yet. you got that fighting pit, why not you toss in one of your finest and let me get a workout while you chew it over?"</p><p></p><p>Etc etc etc. </p><p></p><p>That kind of thing to me is the sweet spot (imo) of the middle ground. Where for challenges that matter, player choices can influence greatly the chances of success (advantage, disadvantage, tactics, strategy, resources) but it still comes back to how well does the character do as resolved by a "check vs stats" (may or may not involve roll - by mostly pre-defined consistent auto-up/down criteria.)</p><p></p><p>Essentially, in terms of challenges that matter, the number of auto-win choices that dont refer back to character stats is practically nil.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7594389, member: 6919838"] I will add to this the part which was (I think left out for brevity). The elements of what was said may result in advantage or disadvantage. The DC remains static, but if the player decides to include factors not related to themselves that make it more (or less) likely to work, then hey, blame, they get advantage, odds of success shift but that who "stats I as player chose" still plays a role. So, is there a bit of lore they found that helps make the case? Is there a tie-in with their past history that can be leveraged? Do they already have the troll king's daughter in their corner hrlping? Do they say "hey, dont decide yet. you got that fighting pit, why not you toss in one of your finest and let me get a workout while you chew it over?" Etc etc etc. That kind of thing to me is the sweet spot (imo) of the middle ground. Where for challenges that matter, player choices can influence greatly the chances of success (advantage, disadvantage, tactics, strategy, resources) but it still comes back to how well does the character do as resolved by a "check vs stats" (may or may not involve roll - by mostly pre-defined consistent auto-up/down criteria.) Essentially, in terms of challenges that matter, the number of auto-win choices that dont refer back to character stats is practically nil. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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