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Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Swarmkeeper" data-source="post: 7594411" data-attributes="member: 6921763"><p>I agree here - and will expand on that thought. </p><p></p><p>Why create a character with flaws and a low ability score or two if you are not going to roleplay those at the table? There's a good deal of fun to be had there - don't miss out on it because you are trying to "win"! Frankly, it will backfire when, for example, the low CHA barbarian describes an approach and goal to a social interaction that the DM deems worthy of a roll. Well... actually there's some fun to be had there, too, since the player may be playing a barb who is somewhat delusional about their social skills. Anyway... that brings me to a related point...</p><p></p><p>It's not up to the DM to say "your character wouldn't do that". It's not up to the DM to police how the player plays their character at all. The DM has enough to do describing the environment and adjudicate actions according to the rules (of the table). The players are in charge of how their PCs think and act.</p><p></p><p></p><p></p><p>IMO, it's a game that should be challenging - and entertaining - to the players (and DM). The PCs are the players' avatars in the campaign world that they use to overcome said challenges. As a DM, I am challenging the players, not keeping track of ability scores (other than Passive Perception/Investigation/Insight) and builds and such in en effort to "challenge the character" - there's too much on my plate as is. The players can tell me when one (or more) of their traits/ideals/bonds/flaws or skill proficiencies is pertinent to my adjudication before the dice are rolled - and I then might grant advantage or even inspiration accordingly.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 7594411, member: 6921763"] I agree here - and will expand on that thought. Why create a character with flaws and a low ability score or two if you are not going to roleplay those at the table? There's a good deal of fun to be had there - don't miss out on it because you are trying to "win"! Frankly, it will backfire when, for example, the low CHA barbarian describes an approach and goal to a social interaction that the DM deems worthy of a roll. Well... actually there's some fun to be had there, too, since the player may be playing a barb who is somewhat delusional about their social skills. Anyway... that brings me to a related point... It's not up to the DM to say "your character wouldn't do that". It's not up to the DM to police how the player plays their character at all. The DM has enough to do describing the environment and adjudicate actions according to the rules (of the table). The players are in charge of how their PCs think and act. IMO, it's a game that should be challenging - and entertaining - to the players (and DM). The PCs are the players' avatars in the campaign world that they use to overcome said challenges. As a DM, I am challenging the players, not keeping track of ability scores (other than Passive Perception/Investigation/Insight) and builds and such in en effort to "challenge the character" - there's too much on my plate as is. The players can tell me when one (or more) of their traits/ideals/bonds/flaws or skill proficiencies is pertinent to my adjudication before the dice are rolled - and I then might grant advantage or even inspiration accordingly. [/QUOTE]
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Community
General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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