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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7595668" data-attributes="member: 22779"><p>I'm not going to get terribly concerned about how you want to describe the guy who fails 50% of the time or more. That's not really the point. The point is, the untrained guy, as [MENTION=6919838]5ekyu[/MENTION] points out, fails social checks that carry any sort of real penalty at least half the time. Again, not a very persuasive person. And, since, by the rules, if the NPC is actively hostile, the untrained, low Cha character (Cha 8) has zero chance of success, I'd say that he's not very persuasive.</p><p></p><p>But, the point being, I'd rather you make the check first and then narrate. Solves all the inconsistency issues and falls in line with every other d20 roll you ever make. You don't narrate before an attack, you don't narrate before initiative, you don't narrate before a saving throw. You can't narrate before most other checks as well - physical checks is what I'm thinking here. You can't narrate a climb before you make your check.</p><p></p><p>So, I simply follow the same method for all checks - make the check first and then deal with the fallout.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7595668, member: 22779"] I'm not going to get terribly concerned about how you want to describe the guy who fails 50% of the time or more. That's not really the point. The point is, the untrained guy, as [MENTION=6919838]5ekyu[/MENTION] points out, fails social checks that carry any sort of real penalty at least half the time. Again, not a very persuasive person. And, since, by the rules, if the NPC is actively hostile, the untrained, low Cha character (Cha 8) has zero chance of success, I'd say that he's not very persuasive. But, the point being, I'd rather you make the check first and then narrate. Solves all the inconsistency issues and falls in line with every other d20 roll you ever make. You don't narrate before an attack, you don't narrate before initiative, you don't narrate before a saving throw. You can't narrate before most other checks as well - physical checks is what I'm thinking here. You can't narrate a climb before you make your check. So, I simply follow the same method for all checks - make the check first and then deal with the fallout. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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