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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7595756" data-attributes="member: 97077"><p>You stated: "I think that is almost worse than 'correct' since there is some inherent sarcasm in the idea of a correct approach that highlights what it was Mort was objecting to. Mainly, that describing a set of actions that the DM agrees with means you will not have to risk failure. Which leads to what some people refer to as 'gaming the DM' where they can dump intelligence or charisma stats and still dominate the social and exploration parts of the game, because they know how to describe things to the DMs liking, while players who have those stats and abilities but can't or don't describe things to the DMs liking end up suffering because of it."</p><p></p><p>I pointed out that this outcome is only if the DM behaves in a manner inconsistent with the standards the DMG sets forth for how the DM acts, in that the DM is not acting as "...an impartial yet involved referee who acts a mediator between the rules and the players. And who, by following the 'middle path' is balancing the use of dice against deciding on success to 'encourage players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world.'"</p><p></p><p>If you agree with that statement, then this addresses your objection and, in the context of the overall discussion, looks like progress of a kind to me as it a recognition that not doing things in the manner the rules expect can lead to undesirable outcomes.</p></blockquote><p></p>
[QUOTE="iserith, post: 7595756, member: 97077"] You stated: "I think that is almost worse than 'correct' since there is some inherent sarcasm in the idea of a correct approach that highlights what it was Mort was objecting to. Mainly, that describing a set of actions that the DM agrees with means you will not have to risk failure. Which leads to what some people refer to as 'gaming the DM' where they can dump intelligence or charisma stats and still dominate the social and exploration parts of the game, because they know how to describe things to the DMs liking, while players who have those stats and abilities but can't or don't describe things to the DMs liking end up suffering because of it." I pointed out that this outcome is only if the DM behaves in a manner inconsistent with the standards the DMG sets forth for how the DM acts, in that the DM is not acting as "...an impartial yet involved referee who acts a mediator between the rules and the players. And who, by following the 'middle path' is balancing the use of dice against deciding on success to 'encourage players to strike a balance between relying on their bonuses and abilities and paying attention to the game and immersing themselves in its world.'" If you agree with that statement, then this addresses your objection and, in the context of the overall discussion, looks like progress of a kind to me as it a recognition that not doing things in the manner the rules expect can lead to undesirable outcomes. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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