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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7595772" data-attributes="member: 6779196"><p>I expect the players to at least state what target they intend to attack, and with what weapon or spell, which is exactly as much narration as I expect from any action - a goal and an approach. With saving throws, I narrate what the character can observe about the triggering incedent (“you feel a tile sink beneath the weight of your foot and hear a ‘click,’ what do you do?” or, “the dragon takes a deep breath, and you can see its gullet bulge as it prepares to exhale, what do you do?” The goal in this case is implicit (as goals often are) - avoid whatever danger is triggering the save. Based on the player’s approach, (I pull up my shield and try to block whatever is coming,” or “I tuck and roll out of the way,” I might grant advantage or impose disadvantage on the save.</p><p></p><p>It is worth noting, I don’t think my way of handling saving throws is necessarily typical of goal and approach. It is, however, my preference, because it allows me to maintain consistency in the standards I apply to d20 rolls.</p><p></p><p></p><p>Usually a physical action is an approach, not a goal. Jumping is the “how” to the “what” of “get across the chasm.” Climbing is the “how” to the “what” of “get to the top of the cliff.” Doing a backflip is the “how” to the “what” of “impress the onlookers.” And as I mentioned, goals are often easy enough to infer. If I can’t tell what the character is trying to accomplish by backflipping or whatever, I’ll ask for clarification before asking for a roll.</p><p></p><p></p><p>So do I, it’s just a different standard than you apply.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7595772, member: 6779196"] I expect the players to at least state what target they intend to attack, and with what weapon or spell, which is exactly as much narration as I expect from any action - a goal and an approach. With saving throws, I narrate what the character can observe about the triggering incedent (“you feel a tile sink beneath the weight of your foot and hear a ‘click,’ what do you do?” or, “the dragon takes a deep breath, and you can see its gullet bulge as it prepares to exhale, what do you do?” The goal in this case is implicit (as goals often are) - avoid whatever danger is triggering the save. Based on the player’s approach, (I pull up my shield and try to block whatever is coming,” or “I tuck and roll out of the way,” I might grant advantage or impose disadvantage on the save. It is worth noting, I don’t think my way of handling saving throws is necessarily typical of goal and approach. It is, however, my preference, because it allows me to maintain consistency in the standards I apply to d20 rolls. Usually a physical action is an approach, not a goal. Jumping is the “how” to the “what” of “get across the chasm.” Climbing is the “how” to the “what” of “get to the top of the cliff.” Doing a backflip is the “how” to the “what” of “impress the onlookers.” And as I mentioned, goals are often easy enough to infer. If I can’t tell what the character is trying to accomplish by backflipping or whatever, I’ll ask for clarification before asking for a roll. So do I, it’s just a different standard than you apply. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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