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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7595814" data-attributes="member: 22779"><p>Meh, needless hair splitting. If there's a ladder, there's no check at all. Why would there be? Or, if they stack crates, then again, there's no check. But, again, if the player simply states, "I climb the wall, Athletics 17", I am not going to stop him and ask what he's doing. Needlessly adding all these superfluous elements to the example is just pointless. </p><p></p><p>I move here, I attack that orc, I use my bonus action to cast Hunters Mark on that target is, to me, no different than, "I climb the wall, Athletics 17". Because, unlike you, I don't ask the players for an attack roll. The players don't have to ask me to cast Hunter's Mark or whether or not they can move to that location. </p><p></p><p>You're claiming that there isn't any difference, but, that's the primary difference all the way along. In your method, which has been repeated over and over and over again, the player CANNOT CALL FOR A SKILL CHECK. That's been the common refrain all the way along. Yet, in combat, the player calls for every check, tells the DM exactly what's going to happen and doesn't wait for anything. The player doesn't say, "Oh I attack this orc" and the DM replies, "OK, make an attack roll". The player doesn't state "I'm casting Hunter's Mark" and then wait for the DM to call for a bonus action. </p><p></p><p>Combat is the exact opposite of everything you folks have INSISTED on all the way through this thread. The player calls for checks in combat. The player states actions and doesn't even wait for DM adjudication most of the time. Heck, the player tells the DM to make a saving throw for this or that creature, essentially telling the DM to make checks. </p><p></p><p>So, no, you don't raise an "excellent point". You have just completely contradicted every single post that you folks have made for the last 111 pages of this thread. </p><p></p><p>I run skill checks the same way I run combat - the players generally tell me what checks to make and whatnot. For me, it's simply applying the same standard across the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7595814, member: 22779"] Meh, needless hair splitting. If there's a ladder, there's no check at all. Why would there be? Or, if they stack crates, then again, there's no check. But, again, if the player simply states, "I climb the wall, Athletics 17", I am not going to stop him and ask what he's doing. Needlessly adding all these superfluous elements to the example is just pointless. I move here, I attack that orc, I use my bonus action to cast Hunters Mark on that target is, to me, no different than, "I climb the wall, Athletics 17". Because, unlike you, I don't ask the players for an attack roll. The players don't have to ask me to cast Hunter's Mark or whether or not they can move to that location. You're claiming that there isn't any difference, but, that's the primary difference all the way along. In your method, which has been repeated over and over and over again, the player CANNOT CALL FOR A SKILL CHECK. That's been the common refrain all the way along. Yet, in combat, the player calls for every check, tells the DM exactly what's going to happen and doesn't wait for anything. The player doesn't say, "Oh I attack this orc" and the DM replies, "OK, make an attack roll". The player doesn't state "I'm casting Hunter's Mark" and then wait for the DM to call for a bonus action. Combat is the exact opposite of everything you folks have INSISTED on all the way through this thread. The player calls for checks in combat. The player states actions and doesn't even wait for DM adjudication most of the time. Heck, the player tells the DM to make a saving throw for this or that creature, essentially telling the DM to make checks. So, no, you don't raise an "excellent point". You have just completely contradicted every single post that you folks have made for the last 111 pages of this thread. I run skill checks the same way I run combat - the players generally tell me what checks to make and whatnot. For me, it's simply applying the same standard across the game. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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