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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="WaterRabbit" data-source="post: 7595934" data-attributes="member: 2445"><p>This isn't needless hair splitting. You made a statement that isn't correct. If other hadn't I would have. Before any roll is made, a statement of intent or action by the player must precede it -- this isn't narration. Without a such a statement, how do you know what to roll? The narration is the result of the action.</p><p></p><p>Climbing a wall is a perfect example:</p><p></p><p>Player: I climb the wall in this manner. </p><p>DM: Sets the DC for Athletics check based on the player's statement. The DC could be anywhere from automatically successful (i.e., using a ladder) to impossible (bare-handed while trying to carry everyone else in the party on his back up a wall made of ice). </p><p>Player: Rolls if necessary. </p><p>DM: Narrates the success or failure of the action.</p><p></p><p>Now maybe that is what you meant, but then you misunderstood/misrepresented the person you were responding to. </p><p></p><p>The point they and others were making is that you cannot make a roll much less determine the chance of success unless you have a clear understanding of the player's goal. This interaction loop applies to combat, social, and environmental interactions. The only real difference is that for combat, many of the variables are already predetermined (AC, to hit bonus, damage to be applied, etc.). The other two pillars have many more undefined variables that cannot be set until a clear statement of action is made.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7595934, member: 2445"] This isn't needless hair splitting. You made a statement that isn't correct. If other hadn't I would have. Before any roll is made, a statement of intent or action by the player must precede it -- this isn't narration. Without a such a statement, how do you know what to roll? The narration is the result of the action. Climbing a wall is a perfect example: Player: I climb the wall in this manner. DM: Sets the DC for Athletics check based on the player's statement. The DC could be anywhere from automatically successful (i.e., using a ladder) to impossible (bare-handed while trying to carry everyone else in the party on his back up a wall made of ice). Player: Rolls if necessary. DM: Narrates the success or failure of the action. Now maybe that is what you meant, but then you misunderstood/misrepresented the person you were responding to. The point they and others were making is that you cannot make a roll much less determine the chance of success unless you have a clear understanding of the player's goal. This interaction loop applies to combat, social, and environmental interactions. The only real difference is that for combat, many of the variables are already predetermined (AC, to hit bonus, damage to be applied, etc.). The other two pillars have many more undefined variables that cannot be set until a clear statement of action is made. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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