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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7596428" data-attributes="member: 97077"><p>The players and the DM share the game overall goal - that everyone has fun and an exciting, memorable tale is created during play. That is how to "win" at D&D 5e, according to the rules.</p><p></p><p>Each participant in the game works toward that goal in their individual roles. The DM describes the environment and narrates the results of the adventurers' actions, sometimes calling for rolls to resolve uncertainty when there's a meaningful consequence for failure. The players just describe what they want to do.</p><p></p><p>When the individuals are all working toward the same goal and are each trying to perform their specific roles to the best of their abilities, then there is a greater chance of achieving those goals. The more clearly the DM lays out the basic scope of options when describing the environment, the better the players are able to make informed decisions and describe what they want to do. The more clearly the players describe what they want to do, the better the DM is able to decide if a roll is needed and what the result of their actions are. And round it round it goes as the play loop turns during the game.</p><p></p><p>One might say this approach is particularly suited to the goal because that is how the game was designed, everyone working toward a shared goal, each in their own specifically defined roles. It's when we aren't working toward the same goal, when we aren't performing our roles well or are trying to perform someone else's role (DM establishing what characters are doing, players calling for rolls, players narrating the result of their actions, etc.) that we can sometimes arrive at unintended or undesirable results. We see these results reported on the forums all the time and many are resolved by simply focusing on the fundamentals - who gets to say what and when and doing that in the best way the individuals can.</p><p></p><p>So that's the argument for playing in the manner some of us do - it's the game's design and it works. But if some of you would rather play it some other way and don't mind the odd issue that may arise, then carry on. How we play has no impact on how you play.</p></blockquote><p></p>
[QUOTE="iserith, post: 7596428, member: 97077"] The players and the DM share the game overall goal - that everyone has fun and an exciting, memorable tale is created during play. That is how to "win" at D&D 5e, according to the rules. Each participant in the game works toward that goal in their individual roles. The DM describes the environment and narrates the results of the adventurers' actions, sometimes calling for rolls to resolve uncertainty when there's a meaningful consequence for failure. The players just describe what they want to do. When the individuals are all working toward the same goal and are each trying to perform their specific roles to the best of their abilities, then there is a greater chance of achieving those goals. The more clearly the DM lays out the basic scope of options when describing the environment, the better the players are able to make informed decisions and describe what they want to do. The more clearly the players describe what they want to do, the better the DM is able to decide if a roll is needed and what the result of their actions are. And round it round it goes as the play loop turns during the game. One might say this approach is particularly suited to the goal because that is how the game was designed, everyone working toward a shared goal, each in their own specifically defined roles. It's when we aren't working toward the same goal, when we aren't performing our roles well or are trying to perform someone else's role (DM establishing what characters are doing, players calling for rolls, players narrating the result of their actions, etc.) that we can sometimes arrive at unintended or undesirable results. We see these results reported on the forums all the time and many are resolved by simply focusing on the fundamentals - who gets to say what and when and doing that in the best way the individuals can. So that's the argument for playing in the manner some of us do - it's the game's design and it works. But if some of you would rather play it some other way and don't mind the odd issue that may arise, then carry on. How we play has no impact on how you play. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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