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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Hussar" data-source="post: 7596683" data-attributes="member: 22779"><p>Yeah, I can see that. 4e borrows heavily from more ... ummm... hippy dippy, pass the story stick style gaming that I really enjoy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>So, yes, I approach most RPG's the same way. Handing over more and more load onto the players is something that I strongly approve of. Certainly not to everyone's tastes though. </p><p></p><p>As far as what 5e would have looked like had it been written for experienced gamers, I would think it would be a lot closer to 4e, to be honest. Where you don't need to spell out all the hand holding that 5e does with "DM Empowerment" stuff. Experienced gamers, especially ones who have drifted away from D&D and tried other games, generally don't seem to have the issues that gamers who strongly seem to focus on D&D as their game of choice and see the rules, as you do [MENTION=97077]iserith[/MENTION], as promoting a specific way of playing, rather than simply an a la carte selection of options to pick and choose from and then kit bash from other systems to create a game that is idiosyncratic to that specific table.</p><p></p><p>The funniest thing about 5e is how similar people's play styles actually have become. Rather than the completely different experiences that people had with earlier editions, the notion of shared experience really has come to the forefront. Heck, the whole Streaming Play stuff is all about that shared experience. You wouldn't get thousands of people watching someone's live play game if that table's play style was too idiosyncratic to that table. There needs to be this shared approach for this to be popular.</p><p></p><p>OTOH, I've never seen RPG books as a "How to Play" guide. I see them as a collection of ideas that I'm then going to pick and choose from to create a game for my table. Sometimes that game will be very, very close to what's in the books, and sometimes it'll be completely different. Depends on the campaign to be honest.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7596683, member: 22779"] Yeah, I can see that. 4e borrows heavily from more ... ummm... hippy dippy, pass the story stick style gaming that I really enjoy. :D So, yes, I approach most RPG's the same way. Handing over more and more load onto the players is something that I strongly approve of. Certainly not to everyone's tastes though. As far as what 5e would have looked like had it been written for experienced gamers, I would think it would be a lot closer to 4e, to be honest. Where you don't need to spell out all the hand holding that 5e does with "DM Empowerment" stuff. Experienced gamers, especially ones who have drifted away from D&D and tried other games, generally don't seem to have the issues that gamers who strongly seem to focus on D&D as their game of choice and see the rules, as you do [MENTION=97077]iserith[/MENTION], as promoting a specific way of playing, rather than simply an a la carte selection of options to pick and choose from and then kit bash from other systems to create a game that is idiosyncratic to that specific table. The funniest thing about 5e is how similar people's play styles actually have become. Rather than the completely different experiences that people had with earlier editions, the notion of shared experience really has come to the forefront. Heck, the whole Streaming Play stuff is all about that shared experience. You wouldn't get thousands of people watching someone's live play game if that table's play style was too idiosyncratic to that table. There needs to be this shared approach for this to be popular. OTOH, I've never seen RPG books as a "How to Play" guide. I see them as a collection of ideas that I'm then going to pick and choose from to create a game for my table. Sometimes that game will be very, very close to what's in the books, and sometimes it'll be completely different. Depends on the campaign to be honest. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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