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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="iserith" data-source="post: 7597090" data-attributes="member: 97077"><p>D&D 4e Rules Compendium which as you may recall was the most up-to-date version of the rules in that system: "The Dungeon Master determines if a skill check is appropriate in a given situation and directs a player to make a check if circumstances call for one. <strong>A player often initiates a skill check by asking the DM if he or she can make one. Almost always, the DM says yes.</strong>" (Emphasis is mine.)</p><p></p><p>By contrast, the D&D 5e rules say nothing like this. There is no expectation laid out that the players will ask for checks or that the DM's response should be "Yes." That straight away creates a difference in the play experience.</p><p></p><p>The D&D 4e PHB also said: "The DCs assume acting in situations that are far from mundane; the DM should call for checks only in dramatic situations." Later, the more up-to-date D&D 4e Rules Compendium removed this line from the same section ("Difficulty Class"). We can only speculate as to why. Put this together and we have an expectation that players will ask for checks, even in situations that are mundane and undramatic, and the DM almost always says "Yes."</p><p></p><p>Again contrast with D&D 5e where the DM makes the call as to any check including attack rolls, ability checks, and saving throws, and there is no expectation laid out that players will ask for checks or that the DM will assent to the request. As well, the DM will only ask for checks if there's an uncertain outcome and a meaningful consequence for failure. These seemingly small differences at the fundamental level will produce different experiences at the table. I make no judgment as to one experience being better than the other. I love D&D 4e and D&D 5e is just fine, too. But I will not play my D&D 5e like it's D&D 4e. I'll just play D&D 4e instead.</p></blockquote><p></p>
[QUOTE="iserith, post: 7597090, member: 97077"] D&D 4e Rules Compendium which as you may recall was the most up-to-date version of the rules in that system: "The Dungeon Master determines if a skill check is appropriate in a given situation and directs a player to make a check if circumstances call for one. [B]A player often initiates a skill check by asking the DM if he or she can make one. Almost always, the DM says yes.[/B]" (Emphasis is mine.) By contrast, the D&D 5e rules say nothing like this. There is no expectation laid out that the players will ask for checks or that the DM's response should be "Yes." That straight away creates a difference in the play experience. The D&D 4e PHB also said: "The DCs assume acting in situations that are far from mundane; the DM should call for checks only in dramatic situations." Later, the more up-to-date D&D 4e Rules Compendium removed this line from the same section ("Difficulty Class"). We can only speculate as to why. Put this together and we have an expectation that players will ask for checks, even in situations that are mundane and undramatic, and the DM almost always says "Yes." Again contrast with D&D 5e where the DM makes the call as to any check including attack rolls, ability checks, and saving throws, and there is no expectation laid out that players will ask for checks or that the DM will assent to the request. As well, the DM will only ask for checks if there's an uncertain outcome and a meaningful consequence for failure. These seemingly small differences at the fundamental level will produce different experiences at the table. I make no judgment as to one experience being better than the other. I love D&D 4e and D&D 5e is just fine, too. But I will not play my D&D 5e like it's D&D 4e. I'll just play D&D 4e instead. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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