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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Guest 6801328" data-source="post: 7597489"><p>I'm not sure simulation even ranks second for me. (Although, like everybody else, there are places where a lack of realism gets under my skin.) </p><p></p><p>But, yes, between those two things that's the order. </p><p></p><p>I just can't muster any outrage over, for example, martial abilities being 1/day. Why is it 1/day? Game balance. How do you 'explain' it? That was the only time that day that the hero could muster sufficient ferocity. Where's the problem?</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7597489"] I'm not sure simulation even ranks second for me. (Although, like everybody else, there are places where a lack of realism gets under my skin.) But, yes, between those two things that's the order. I just can't muster any outrage over, for example, martial abilities being 1/day. Why is it 1/day? Game balance. How do you 'explain' it? That was the only time that day that the hero could muster sufficient ferocity. Where's the problem? [/QUOTE]
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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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