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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Oofta" data-source="post: 7597852" data-attributes="member: 6801845"><p>Why would they know? Much like telegraphing traps, I give my players the same information I think the PCs would know. In addition, it takes away the element of surprise.</p><p></p><p>I remember an old TV show "Kung Fu" with David Carradine back in the 70s about this guy who was a raised as a monk and went around beating up bad guys in the American old west because he was a man of peace. In any case, there was a flashback scene to his training where he had to walk a balance beam across what he was told was acid. He fell in, only to find the tank was just filled with water and the bones were fake.</p><p></p><p>My point is that (a) I'm old and (b) sometimes the consequence of failure is not what you expect. Sometimes it's not as bad, sometimes it's worse. Trying to disarm a trap and fail? Who knows what's going to happen. Maybe an alarm, maybe poison gas, maybe nothing because the acid that was supposed to spray you in the face dried up long ago but it turns your face purple for the next week.</p><p></p><p>Most people I play with enjoy that moment of wondering "what happens if I fail" and "oh, crap, a 1. What happens?" I know I do.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7597852, member: 6801845"] Why would they know? Much like telegraphing traps, I give my players the same information I think the PCs would know. In addition, it takes away the element of surprise. I remember an old TV show "Kung Fu" with David Carradine back in the 70s about this guy who was a raised as a monk and went around beating up bad guys in the American old west because he was a man of peace. In any case, there was a flashback scene to his training where he had to walk a balance beam across what he was told was acid. He fell in, only to find the tank was just filled with water and the bones were fake. My point is that (a) I'm old and (b) sometimes the consequence of failure is not what you expect. Sometimes it's not as bad, sometimes it's worse. Trying to disarm a trap and fail? Who knows what's going to happen. Maybe an alarm, maybe poison gas, maybe nothing because the acid that was supposed to spray you in the face dried up long ago but it turns your face purple for the next week. Most people I play with enjoy that moment of wondering "what happens if I fail" and "oh, crap, a 1. What happens?" I know I do. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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