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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Oofta" data-source="post: 7597948" data-attributes="member: 6801845"><p>As a DM I build and control the world which responds to the actions (or lack therein) of they PCs. The players help fill in bits and pieces, but it's almost always offline and background information. While they may occasionally ask if there's a chandelier to swing from and **poof** it was always there if it makes sense, they don't get to decide if the pit is bottomless or just an illusion. Or if it truly was bottomless would you just slowly die of thirst? I mean, it would be quite boring after a while if you just kept falling forever. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>As far as broadcasting, I may tell them it's a 30 ft drop into the alley before they start climbing on the ledge and remind them they have seen the guards patrolling the area. They should know that falling that far onto what looks like piles of broken crates and garbage would hurt in addition to making a lot of noise. But they won't know about the oytugh hiding in the garbage unless they have a good enough perception.</p><p></p><p>I know some people enjoy building scenes together, but much like the "always say yes" it's just not how I run the game nor would I enjoy it as much.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7597948, member: 6801845"] As a DM I build and control the world which responds to the actions (or lack therein) of they PCs. The players help fill in bits and pieces, but it's almost always offline and background information. While they may occasionally ask if there's a chandelier to swing from and **poof** it was always there if it makes sense, they don't get to decide if the pit is bottomless or just an illusion. Or if it truly was bottomless would you just slowly die of thirst? I mean, it would be quite boring after a while if you just kept falling forever. :hmm: As far as broadcasting, I may tell them it's a 30 ft drop into the alley before they start climbing on the ledge and remind them they have seen the guards patrolling the area. They should know that falling that far onto what looks like piles of broken crates and garbage would hurt in addition to making a lot of noise. But they won't know about the oytugh hiding in the garbage unless they have a good enough perception. I know some people enjoy building scenes together, but much like the "always say yes" it's just not how I run the game nor would I enjoy it as much. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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