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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7597985" data-attributes="member: 6779196"><p>There’s plenty of humor in my games too, it just isn’t derived from characters failing checks in harmless but comical ways.</p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>I disagree. Actions succeed without a roll quite often in my games, and very rarely is it due to the apparent obstacle being an illusion. When you see a pit, you come up with a plan to cross it, and the DM narrates your plan succeeding without further complication, the most natural conclusion to draw is not that the pit must have been an illusion. The much more intuitive assumption is simply that your approach was certain to get you safely across the pit. Now, maybe if you’ve come across other illusory obstacles in this dungeon before, you might suspect this pit of being illusory as well. But in isolation, getting safely across a pit without needing to roll is not such an unusual event in my games as to raise suspicion of illusions.</p><p></p><p></p><p>I agree, which is why I gave an example of a scenario where that might be the case. The appeal of stories lies in conflict. I don’t see any conflict in the scenario where the only difference between success and failure is whether everyone laughs and no one does. Now, if no one laughs <em>and</em> a surly fellow who found your joke distasteful is now giving you the stink eye and cracking his knuckles. That’s a scenario where the consequence for failure is dramatically interesting. But “nobody finds it funny. There are a few moments of awkward silence before the patrons return to their business,” is not narratively interesting to me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7597985, member: 6779196"] There’s plenty of humor in my games too, it just isn’t derived from characters failing checks in harmless but comical ways. Agreed. I disagree. Actions succeed without a roll quite often in my games, and very rarely is it due to the apparent obstacle being an illusion. When you see a pit, you come up with a plan to cross it, and the DM narrates your plan succeeding without further complication, the most natural conclusion to draw is not that the pit must have been an illusion. The much more intuitive assumption is simply that your approach was certain to get you safely across the pit. Now, maybe if you’ve come across other illusory obstacles in this dungeon before, you might suspect this pit of being illusory as well. But in isolation, getting safely across a pit without needing to roll is not such an unusual event in my games as to raise suspicion of illusions. I agree, which is why I gave an example of a scenario where that might be the case. The appeal of stories lies in conflict. I don’t see any conflict in the scenario where the only difference between success and failure is whether everyone laughs and no one does. Now, if no one laughs [I]and[/I] a surly fellow who found your joke distasteful is now giving you the stink eye and cracking his knuckles. That’s a scenario where the consequence for failure is dramatically interesting. But “nobody finds it funny. There are a few moments of awkward silence before the patrons return to their business,” is not narratively interesting to me. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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