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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Oofta" data-source="post: 7598006" data-attributes="member: 6801845"><p>Different people play different ways. Did I ever say your style of play was "ridiculous"? I don't know how to say this that it doesn't sound like an apology that's not really an apology, but all I've done for quite some time now is state how I run my game. So ... sorry if my minor fits of sarcasm bother you but I don't see much of a difference between telegraphing where traps are to the point that nobody is surprised by them is any different than putting a "trap here" sign. I don't see how players could know all possible outcomes of failure unless you tell them things the PCs wouldn't know.</p><p></p><p>If it's not obvious by now, I take quite a different approach to my D&D games. As stated up-thread I view D&D as a simplified simulator for letting people imagine what it would be like to be the protagonist of a fantasy story. So simulator first, game second.</p><p></p><p>As far as iserith, he blocked me a long time ago because of this topic. I think it bothered him that I didn't just agree with him ... but he wouldn't ever say exactly what it was that bothered him other then "don't do that". When I asked what "that" was he blocked me. </p><p></p><p>P.S. It doesn't really help to say that "if you just played it like we did you'd agree with us". Just because I disagree with you, doesn't mean I don't understand you.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7598006, member: 6801845"] Different people play different ways. Did I ever say your style of play was "ridiculous"? I don't know how to say this that it doesn't sound like an apology that's not really an apology, but all I've done for quite some time now is state how I run my game. So ... sorry if my minor fits of sarcasm bother you but I don't see much of a difference between telegraphing where traps are to the point that nobody is surprised by them is any different than putting a "trap here" sign. I don't see how players could know all possible outcomes of failure unless you tell them things the PCs wouldn't know. If it's not obvious by now, I take quite a different approach to my D&D games. As stated up-thread I view D&D as a simplified simulator for letting people imagine what it would be like to be the protagonist of a fantasy story. So simulator first, game second. As far as iserith, he blocked me a long time ago because of this topic. I think it bothered him that I didn't just agree with him ... but he wouldn't ever say exactly what it was that bothered him other then "don't do that". When I asked what "that" was he blocked me. P.S. It doesn't really help to say that "if you just played it like we did you'd agree with us". Just because I disagree with you, doesn't mean I don't understand you. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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