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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7598014" data-attributes="member: 6779196"><p>Yeah, I realized that phrasing was a bit unfair, and I changed it to be a bit less hyperbolic in an edit, sorry for that original wording.</p><p></p><p></p><p>I mean, saying it seems like people place “trap here” signs is definitely not just stating how you run your game.</p><p></p><p></p><p>Right, so start from the assumption that the technique does work. That would mean sufficient telegraphing of traps =/= nobody is surprised by them and telling players possible consequences for failure before they roll =/= the plauers kmow all possible outcomes for failure. Both of those statements are accurate, to my games at least. You would have less trouble understanding this style if you started from the baseline assumption that it does work.</p><p></p><p></p><p>Which is a perfectly valid and fun way to play the game, I’ve got no beef with that, even if I prefer to emphasize the game part a bit more in my own games.</p><p></p><p></p><p>I have never said that, and I don’t believe it. In fact, given what I’ve read from you, I’m pretty sure if you tried my waybof running things, you wouldn’t find it to your liking. I think you would probably dislike it less than you think you would, but I still don’t think you’d really like it. I’m not saying I don’t think you understand it because you don’t think you’d like it, I’m saying I don’t think you understand it because the techniques you keep attributing to an unspecified “some people in this thread” do not accurately reflect the techniques that most of us in this thread actually use.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7598014, member: 6779196"] Yeah, I realized that phrasing was a bit unfair, and I changed it to be a bit less hyperbolic in an edit, sorry for that original wording. I mean, saying it seems like people place “trap here” signs is definitely not just stating how you run your game. Right, so start from the assumption that the technique does work. That would mean sufficient telegraphing of traps =/= nobody is surprised by them and telling players possible consequences for failure before they roll =/= the plauers kmow all possible outcomes for failure. Both of those statements are accurate, to my games at least. You would have less trouble understanding this style if you started from the baseline assumption that it does work. Which is a perfectly valid and fun way to play the game, I’ve got no beef with that, even if I prefer to emphasize the game part a bit more in my own games. I have never said that, and I don’t believe it. In fact, given what I’ve read from you, I’m pretty sure if you tried my waybof running things, you wouldn’t find it to your liking. I think you would probably dislike it less than you think you would, but I still don’t think you’d really like it. I’m not saying I don’t think you understand it because you don’t think you’d like it, I’m saying I don’t think you understand it because the techniques you keep attributing to an unspecified “some people in this thread” do not accurately reflect the techniques that most of us in this thread actually use. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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