Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Farquhar" data-source="post: 7598127" data-attributes="member: 6906155"><p>When Einstein said "God does not play dice with the Universe" he knew he was wrong when he said it. He just didn't like the truth.</p><p></p><p>As a teacher, I know that you can teach the same lesson to a very similar class and have very different outcomes. Perform skill + random dice roll is as good a way to represent reality as any.</p><p></p><p>Random rolls have the added advantage of potentially sending the story spinning off in a direction even the DM did not anticipate.</p><p></p><p></p><p>Now, I can see the justification of not having a random roll if you are taking a purely story telling approach and simply deciding on the outcome based on what makes for the most interesting story. However, sometimes there is more than one interesting outcome.</p><p></p><p>You could also take a performance based approach to replace dice rolls if you have improv-drama inclined players. However, any stand-up would tell you you can do everything right and still have a joke fall flat.</p><p></p><p>The only other reason for limiting dice rolls is because you only have one D20 for the whole game. I was in this situation back at school in the 80s, but these days all the players have at least 2 D20s, so they can roll the dice without pausing play.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7598127, member: 6906155"] When Einstein said "God does not play dice with the Universe" he knew he was wrong when he said it. He just didn't like the truth. As a teacher, I know that you can teach the same lesson to a very similar class and have very different outcomes. Perform skill + random dice roll is as good a way to represent reality as any. Random rolls have the added advantage of potentially sending the story spinning off in a direction even the DM did not anticipate. Now, I can see the justification of not having a random roll if you are taking a purely story telling approach and simply deciding on the outcome based on what makes for the most interesting story. However, sometimes there is more than one interesting outcome. You could also take a performance based approach to replace dice rolls if you have improv-drama inclined players. However, any stand-up would tell you you can do everything right and still have a joke fall flat. The only other reason for limiting dice rolls is because you only have one D20 for the whole game. I was in this situation back at school in the 80s, but these days all the players have at least 2 D20s, so they can roll the dice without pausing play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top