Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7599065" data-attributes="member: 6779196"><p>Well, smoother and better do have different meanings. And if the game is designed a certain way and you play it a different way, your purposes are objectively crossed with the games. There’s nothing wrong with that if that’s what you want to do. Also, if you tell me your game runs smoothly the way you run it, I’ll believe you. It’s entirely possible to rn the game differently than it was written and have a smooth gameplay experience.</p><p></p><p></p><p>Disagreeing on the basis that he’s making a different, more malicious point than he’s actually making.</p><p></p><p></p><p>Again, smoothly and well are not the same thing. If you and your players enjoy running the game the way you do more than you enjoy running it the way Iserith does, then your way works better for your group, no arguments there. That greater enjoyment may be in spite of, or even because of, some places where your play style conflicts with the intended play, and creates inconveniences that you may or may not notice or be bothered by.</p><p></p><p></p><p>You played <em>D&D 5th edition</em> that way for years? Or did you play a different game that way, like AD&D or AD&D Second Edition? Those games, from what I have heard (I haven’t played or run them myself) has a similar intended play style to D&D 5th Edition, and were a major source of inspiration to the developers of D&D 5th Edition. But they are different systems, and playing each as intended will lead to different play experiences. Now, your experience playing those games may help give you a sense of what the intended play experience of D&D 5th Edition is, but it is not exactly the same experience.</p><p></p><p></p><p>The reason many of us think you don’t understand our play style is that the way you talk about it does not line up with our experiences playing it. You seem to dislike a play style other than the one we are advocating. At a guess, probably the style of play you experienced for years playing another system in a similar manner. And you assume that the way we play is just like that, and you therefore wouldn’t like it. You may well be right that you wouldn’t like it. In fact, I would expect you probably wouldn’t like it. But the way you talk about our style and the way it actually goes don’t line up, which leads us to think you don’t actually understand it.</p><p></p><p></p><p>There is an implicit value judgment here that a clear delineation between player and DM roles is something “for inexperienced players.” You are mistaking your preference for more give-and-take of narrative control between the players and the DM for a more refined taste that players and DMs will naturally grow into with experience.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7599065, member: 6779196"] Well, smoother and better do have different meanings. And if the game is designed a certain way and you play it a different way, your purposes are objectively crossed with the games. There’s nothing wrong with that if that’s what you want to do. Also, if you tell me your game runs smoothly the way you run it, I’ll believe you. It’s entirely possible to rn the game differently than it was written and have a smooth gameplay experience. Disagreeing on the basis that he’s making a different, more malicious point than he’s actually making. Again, smoothly and well are not the same thing. If you and your players enjoy running the game the way you do more than you enjoy running it the way Iserith does, then your way works better for your group, no arguments there. That greater enjoyment may be in spite of, or even because of, some places where your play style conflicts with the intended play, and creates inconveniences that you may or may not notice or be bothered by. You played [i]D&D 5th edition[/i] that way for years? Or did you play a different game that way, like AD&D or AD&D Second Edition? Those games, from what I have heard (I haven’t played or run them myself) has a similar intended play style to D&D 5th Edition, and were a major source of inspiration to the developers of D&D 5th Edition. But they are different systems, and playing each as intended will lead to different play experiences. Now, your experience playing those games may help give you a sense of what the intended play experience of D&D 5th Edition is, but it is not exactly the same experience. The reason many of us think you don’t understand our play style is that the way you talk about it does not line up with our experiences playing it. You seem to dislike a play style other than the one we are advocating. At a guess, probably the style of play you experienced for years playing another system in a similar manner. And you assume that the way we play is just like that, and you therefore wouldn’t like it. You may well be right that you wouldn’t like it. In fact, I would expect you probably wouldn’t like it. But the way you talk about our style and the way it actually goes don’t line up, which leads us to think you don’t actually understand it. There is an implicit value judgment here that a clear delineation between player and DM roles is something “for inexperienced players.” You are mistaking your preference for more give-and-take of narrative control between the players and the DM for a more refined taste that players and DMs will naturally grow into with experience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
Top