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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="Charlaquin" data-source="post: 7599729" data-attributes="member: 6779196"><p>The choice to play in a manner contrary to the game’s default assumptions. No one is forcing you to play by the default assumptions, and if you want to play contrary to them, by all means go ahead.</p><p></p><p></p><p>Those words aren’t even synonymous though. This isn’t linguistic sleight of hand, it’s plain English. The game doesn’t force you to play the way it presents as default, and in fact encourages you to change or ignore any rules that don’t suit you. “Forcing” a playstyle is straight up not an accurate way to describe that.</p><p></p><p></p><p>“Smoother” is an evaluation of a tangible quality of gameplay. “Better” is a subjective value judgment. The game runs smoothly when you play it the way it suggests. That doesn’t guarantee that you will find the experience of playing the game the way it suggests to be a good experience. You may find that a different way of playing the game creates a better experience, despite the places where that way of playing creates friction with the rules. Again, you’re free to change or ignore any rules you wish, so any friction that playing a different way might cause can be pretty trivially corrected for. </p><p></p><p></p><p>There would be a lot less misunderstanding if folks would actually read the words other people were using instead of trying to interpret malicious intent into them.</p><p></p><p></p><p>I’m sorry, has anyone said that there is a 100% perfect approach with only strengths and no weaknesses?</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7599729, member: 6779196"] The choice to play in a manner contrary to the game’s default assumptions. No one is forcing you to play by the default assumptions, and if you want to play contrary to them, by all means go ahead. Those words aren’t even synonymous though. This isn’t linguistic sleight of hand, it’s plain English. The game doesn’t force you to play the way it presents as default, and in fact encourages you to change or ignore any rules that don’t suit you. “Forcing” a playstyle is straight up not an accurate way to describe that. “Smoother” is an evaluation of a tangible quality of gameplay. “Better” is a subjective value judgment. The game runs smoothly when you play it the way it suggests. That doesn’t guarantee that you will find the experience of playing the game the way it suggests to be a good experience. You may find that a different way of playing the game creates a better experience, despite the places where that way of playing creates friction with the rules. Again, you’re free to change or ignore any rules you wish, so any friction that playing a different way might cause can be pretty trivially corrected for. There would be a lot less misunderstanding if folks would actually read the words other people were using instead of trying to interpret malicious intent into them. I’m sorry, has anyone said that there is a 100% perfect approach with only strengths and no weaknesses? [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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