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General Tabletop Discussion
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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<blockquote data-quote="5ekyu" data-source="post: 7601377" data-attributes="member: 6919838"><p>"If using completely un-telegraphed, totally random traps, there seem to be a few ways (as I mentioned elsewhere) that this can unfold in play:"</p><p></p><p>Just curious why on the subject of telegraphed vs non-telegraphed traps the need was there to add in "totally random"?</p><p></p><p>I dont recall anybody pushing for totally random traps - did the telegraph traps guys get that a lot before their switch? Was that a serious problem at their tables thry fixed by telegraphing?</p><p></p><p>If so, I could understand that move to the other side of the pendulum.</p><p></p><p>My game does not featurexrither totally random or always telegraphed traps. Seems to find a working balance my players enjoy with relatively few traps used but when they do they matter quite a bit.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7601377, member: 6919838"] "If using completely un-telegraphed, totally random traps, there seem to be a few ways (as I mentioned elsewhere) that this can unfold in play:" Just curious why on the subject of telegraphed vs non-telegraphed traps the need was there to add in "totally random"? I dont recall anybody pushing for totally random traps - did the telegraph traps guys get that a lot before their switch? Was that a serious problem at their tables thry fixed by telegraphing? If so, I could understand that move to the other side of the pendulum. My game does not featurexrither totally random or always telegraphed traps. Seems to find a working balance my players enjoy with relatively few traps used but when they do they matter quite a bit. [/QUOTE]
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If an NPC is telling the truth, what's the Insight DC to know they're telling the truth?
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