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<blockquote data-quote="Kinak" data-source="post: 6020434" data-attributes="member: 6694112"><p>There are a lot of games I've run where Vow of Poverty is just a freebie. In it's Pathfinder form, I'd just allow it because it won't throw things terribly out of whack. Who would begrudge the monk a couple ki points?</p><p></p><p>On the other hand, if they powered it up to be "worth it" to never use gear (such as the 3.5 version), you'd need to make sure it wasn't allowed if your campaign went a gear-light direction. Which means, you need to know if your game is going to end up gear-light during character creation.</p><p></p><p>Similarly, in a campaign with a lot of humanoid enemies, a powered-up trip could end up being really annoying. But the current version is probably pretty good.</p><p></p><p>What I'm trying to say is: I don't mind if an option is "bad" as long as it's a valid choice for somebody's game. What I don't want to do is go around outlawing options in the games they're good for. </p><p></p><p>So, I'd rather the Undead Killer specialization suck in 90% of games and shine a little in my zombie apocalypse than have it be "valid" in every game and say "Sorry, you can't play an Undead Killer. Too many zombies."</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6020434, member: 6694112"] There are a lot of games I've run where Vow of Poverty is just a freebie. In it's Pathfinder form, I'd just allow it because it won't throw things terribly out of whack. Who would begrudge the monk a couple ki points? On the other hand, if they powered it up to be "worth it" to never use gear (such as the 3.5 version), you'd need to make sure it wasn't allowed if your campaign went a gear-light direction. Which means, you need to know if your game is going to end up gear-light during character creation. Similarly, in a campaign with a lot of humanoid enemies, a powered-up trip could end up being really annoying. But the current version is probably pretty good. What I'm trying to say is: I don't mind if an option is "bad" as long as it's a valid choice for somebody's game. What I don't want to do is go around outlawing options in the games they're good for. So, I'd rather the Undead Killer specialization suck in 90% of games and shine a little in my zombie apocalypse than have it be "valid" in every game and say "Sorry, you can't play an Undead Killer. Too many zombies." Cheers! Kinak [/QUOTE]
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